66 points

Fireball fireball fireball and oh fireball

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10 points

Just Fireball.

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2 points

I’ve been using ice storm a lot more. It has a wider radius, does almost as much damage, and imposes difficult terrain, which frequently knocks enemies prone, wasting their turn.

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61 points
*

Uh…counterspell?

Best spell in the game.

Edit: also for clerics i’d pick spirit guardians over everything.

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29 points

Playing a druid currently and I couldn’t count the number of vile glares I’ve gotten from the DM as I utter “I cast Dispell Magic”…

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1 point
*

Spore Druid and Call Lightning is absolutely amazing. A level 3+ spell that you can cast infinite times without expending further spell slots? Oh hell yes, please!

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2 points

Works great for moon druids too, to give them a ranged option in wild shape.

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I don’t pick Counterspell because I don’t want to piss off my DM.

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36 points

My current wizard character didn’t take counterspell until the dm sent a wizard at us with it first. He had no one to blame but himself.

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31 points

I have a house rule where a counter spelled counter spell is nullified but causes a roll on the wild magic table for both casters.

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6 points

Mutually assured destruction. I like it.

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9 points

They need to think more creatively. You’re now focused on countering the enemy caster, and the party might be more distracted helping you to clear out the threat.

This is the perfect opportunity to take advantage of, and put some nice pressure down.

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Nah, the group where I play the caster who could take Counterspell has a fairly green DM and I just don’t want to stress him out more by thwarting his plans.

With a veteran DM? Boy I am fucking them every which way front, back and sideways with creatively misused utility spells.

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1 point

Hypnotic Pattern. Damage is for chumps. Mass save or suck for me

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45 points

This says a lot about spells in 5e.

Yes, there are many great choices, but one choice is usually greater than others.

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13 points

Come to Pathfinder, where all the spells are kind of okay I guess.
please don’t kill me

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6 points

Pathfinder 2 is even worse in that regard. You have a few kind of okay ones and then a bunch you’ll essentially never use. The price of Pf2s strife for “balance”.

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4 points
*

It’s probably my biggest pain point with the system. I have a buddy who only likes to play magicians. She’s miserable playing 2e because the cool evocative spells she gravitates towards just aren’t the narrow list of reliable, evergreen, and efficient spells that thrive in 2e’s ecosystem.

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3 points

I think my next stop on the TTRPG tour will be Blades In The Dark. I borrowed the flashback mechanic for a 5e heist and it was pretty great.

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3 points

Hey now, you only need to pick twelve interdependent feats in order to make Counterspell useful!

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26 points

Hypnotic Pattern, Haste, and Revivify are all great choices too

But

Fireball, Fireball, and (Fireball for Light clerics) Spirit Guardians is understandable

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6 points

(Fireball for Light clerics)

“What kind of holy man packs Fireballs?!?”

“The awesome kind, that you’re lucky to afford. Now stand clear.”

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1 point

Is hypnotic pattern actually good? I tried it, and it was mostly resisted every time I cast it, so I dumped it.

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1 point

Hypnotic pattern is good if you know what you’re casting it against isn’t immune or resistant to Charm.

If it isn’t resisted, it can be a combat-ending spell.

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22 points

Is this some sort of DnD joke I’m too Pathfinder to understand?

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12 points

It’s some kind of leveled spell joke I’m too GURPS to understand. Am I to believe that magic only works at arbitrary discrete levels? Surely any competent mage can vary the intensity of their spells with the mana they invest, no?

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9 points
*

Energy can be measured in discrete quanta, there is no reason magic can’t.

To be fair though the fact that energy comes in packets does fuck me up

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9 points
*

I have no trouble accepting that mana exists in quanta. What troubles me is the idea that mana clusters into meta-quanta like spell slots. Also that a spell like, say, Fireball, is totally unviable except with a specific meta-quantum of mana, at which point it does 8d6 damage.

Shouldn’t it be a simple matter to cast a weaker Fireball with less mana, or a more powerful one with more? I get that you need magic to summon fire, and a certain amount to summon 8d6-worth. But all or nothing? Why shouldn’t a 1st level slot summon 1d6 with a 5ft radius, a 2nd level slot 4d6 with a 10ft radius? One would imagine a gradient, even quantized, between Fire Bolt and Fireball.

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2 points

Did you learn algebra before 7th grade?

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4 points

Maybe, what’s it to ya?

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11 points

No, this works in Pathfinder too. There is a very obvious meta and people follow it.

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3 points

Fair enough! What’s the Pathfinder 3rd tier spell everybody chooses? :D

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15 points

Haste, Slow, and Dispel Magic are mandatory. If you are playing in a heroic fantasy campaign, Fireball and Fly are also essentially mandatory. Otherwise, Tongues is the popular pick.

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4 points

Ahem. FEAR 3

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