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I don’t pick Counterspell because I don’t want to piss off my DM.

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36 points

My current wizard character didn’t take counterspell until the dm sent a wizard at us with it first. He had no one to blame but himself.

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31 points

I have a house rule where a counter spelled counter spell is nullified but causes a roll on the wild magic table for both casters.

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6 points

Mutually assured destruction. I like it.

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9 points

They need to think more creatively. You’re now focused on countering the enemy caster, and the party might be more distracted helping you to clear out the threat.

This is the perfect opportunity to take advantage of, and put some nice pressure down.

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Nah, the group where I play the caster who could take Counterspell has a fairly green DM and I just don’t want to stress him out more by thwarting his plans.

With a veteran DM? Boy I am fucking them every which way front, back and sideways with creatively misused utility spells.

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4 points

A player having access to counterspell is need-to-know DM information just like a player having access to flight is. It can and should be planned around.

Also, if the player and DM are into it, escalate the arms race, start having enemies prepare counterspells. Lots of interesting casters have it on their lists but DMs are afraid to use it to its full potential. Players would do it to enemies all day long but when the tables are turned, nobody ever forgets what it’s like to have the enemy lich counterspell their heal.

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