66 points

Fireball fireball fireball and oh fireball

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10 points

Just Fireball.

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2 points

I’ve been using ice storm a lot more. It has a wider radius, does almost as much damage, and imposes difficult terrain, which frequently knocks enemies prone, wasting their turn.

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15 points

Tiny hut.

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2 points

What about tiny fireball?

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3 points

Think A wall of force and a fireball can make a fireball hut?

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3 points

Leomund would be proud

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26 points

Hypnotic Pattern, Haste, and Revivify are all great choices too

But

Fireball, Fireball, and (Fireball for Light clerics) Spirit Guardians is understandable

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6 points

(Fireball for Light clerics)

“What kind of holy man packs Fireballs?!?”

“The awesome kind, that you’re lucky to afford. Now stand clear.”

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1 point

Is hypnotic pattern actually good? I tried it, and it was mostly resisted every time I cast it, so I dumped it.

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1 point

Hypnotic pattern is good if you know what you’re casting it against isn’t immune or resistant to Charm.

If it isn’t resisted, it can be a combat-ending spell.

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61 points
*

Uh…counterspell?

Best spell in the game.

Edit: also for clerics i’d pick spirit guardians over everything.

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I don’t pick Counterspell because I don’t want to piss off my DM.

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36 points

My current wizard character didn’t take counterspell until the dm sent a wizard at us with it first. He had no one to blame but himself.

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6 points

Mutually assured destruction. I like it.

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31 points

I have a house rule where a counter spelled counter spell is nullified but causes a roll on the wild magic table for both casters.

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9 points

They need to think more creatively. You’re now focused on countering the enemy caster, and the party might be more distracted helping you to clear out the threat.

This is the perfect opportunity to take advantage of, and put some nice pressure down.

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Nah, the group where I play the caster who could take Counterspell has a fairly green DM and I just don’t want to stress him out more by thwarting his plans.

With a veteran DM? Boy I am fucking them every which way front, back and sideways with creatively misused utility spells.

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29 points

Playing a druid currently and I couldn’t count the number of vile glares I’ve gotten from the DM as I utter “I cast Dispell Magic”…

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1 point
*

Spore Druid and Call Lightning is absolutely amazing. A level 3+ spell that you can cast infinite times without expending further spell slots? Oh hell yes, please!

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2 points

Works great for moon druids too, to give them a ranged option in wild shape.

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1 point

Hypnotic Pattern. Damage is for chumps. Mass save or suck for me

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14 points
*

Fear,Counterspell, Hypnotic Pattern, Fireball, Haste, and Revivify + Spirit Guardians (for the divine soul sorcerer) are just too good.

Spirit Shroud is also great for Martials.

Ashardalaon’s stride is really really fun in the right place as well. Unmitigated fire damage just for using your move speed? Not always worth the concentration slot, but by far one of the coolest 3rd level spells.

I’m a big fan of Plant Growth too actually. But that’s more Bard and Druid.

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