Hilarious, when will they learn you cannot sell a game that gamers do not want to play.
I love watching live service games fail, it never gets old.
This announcement got me laughing like Mutahar:
I always feel bad for the devs with these situations. I’m sure there’s so much art and effort put into this game even if it sucked, and those people who made it now don’t even get to show it off in action. Even if the final result sucked, it still sucks for those people who worked hard on elements of it.
I couldn’t imagine putting 8 years of effort into a game only for it to bomb. But a least they got their paychecks.
There is a good chance if it is a badly managed project by the time it launches everyone working on it already resents the project anyway and will be glad that it is over.
Same. And especially for a live service game, it’s just gone. If someone made some great 3D models and animations for an offline game, even if the game doesn’t sell very well, their work is still out there. But with a live service game, that’s just it. No one else gets to see it for more than a few days.
I also hate the fact that the dev studio will face the consequences of this, while whatever braindead exec with a master’s in bullshit administration will probably still be employed.
But at the same time… I can’t help but enjoy the spectacular failures of these anti-consumer products lately.
Reception for the game is not even that bad, it was just handled so poorly that nobody wanted to play it.
I wonder how much of the problem is from people simply not knowing about it. It’s always fascinating when I first hear about things when they are cancelled.
Technically they still have it in their portfolio when they apply to their next, likely more lucrative job. 3D artists, illustrators, animators, etc, can use assets in highlight reels (usually, especially after NDA is cleared after release).
Also AAA titles are a collaborative effort. While it’ll suck to see it panned, knowing you are just the guy who made the hands or something softens that blow.
If I worked on Concord, I probably wouldn’t want to put whatever I did on it in my portfolio. Id just leave that one off and instead take whatever work I mighr have done, redesign it to be actually appealing, and then include that instead.
I saw a bunch of comments about this game deriding it for looking like one of those fake video games you see kids playing in movies and commercials and stuff. So maybe they should sell it to studios for exactly that, like the deal Jack made with Spanish-language soap operas to use Liz Lemon’s instantly cancelled Dealbreakers talk show as background on 30 rock
So why was it shit?
Was it even shit or just poorly marketed while also being just another copycat in a sea of copycats trying to be the next big thing? I didn’t hear a single thing about this game until it came out, and not one thing I have heard was about the game itself, just how it basically was DOA and had less than 1000 players day 1.
It depends on who you ask. Some will say that it’s an uninspired game with outdated and recycled mechanics that nobody wanted in 2024. Others have a much weirder take, and blame the game’s failure on it being “woke”.
I think the real issue is that people are just tired of hero shooters, and Concord brought nothing new to the table for the genre.
Lemmy users try to read the entire comment challenge (impossible)
Its an Overwatch clone that released 10 years too late.
The character designs are atrocious, some of which may possibly be due to “DEI consultancy firms” editing/changing/having the final say on character design (don’t know what the firms did, so they could have done nothing or had draconian control over every detail), but ignoring that even just on a mechanical level the designs are bad. The silhouettes are hard to read, the color separation is bad, texture variety is bad, cohesion in design patterns is bad. Its like they were designed by people that know nothing about art or character design, IMO equally as bad as when some fanfic writers write about women in the most ridiculous ways possible.
People aren’t tired of Hero Shooters. Paladins is doing alright (shockingly), Valorant is still pulling in big player numbers, and Valve’s Deadlock is proving MASSIVELY popular and that’s not even released yet.
Concord was just a bad game. It featured art nobody liked, characters that were both ugly and boring at the same time, and it demonstrated a profound lack of attention to detail. For example, Concords particles from bullet impacts practically don’t exist and the sound does almost nothing to make the player feel like theyre actually shooting a gun.
For $100+ milion and 8 years, where did all that money go? Because it obviously wasn’t spent on the game.
Nothing obvious; no game breaking bugs or unplayability. Just too little, too late. If it came out 5 years ago, it would have a chance, but that space is too crowded now with F2P offerings to tolerate a bland entry with high upfront cost. It sounds like they’ll retool it into F2P, hopefully add something unique, and relaunch.
I read its characters got woke designs and it cast a bad reputation on the game, like it was a game made for DEI pandering.
But that’s just part of it. I guess it’s the Live Service Gaming fatigue, and this game didn’t bring anything new to the table to set it apart from Overwatch.