Hilarious, when will they learn you cannot sell a game that gamers do not want to play.
I love watching live service games fail, it never gets old.
I always feel bad for the devs with these situations. I’m sure there’s so much art and effort put into this game even if it sucked, and those people who made it now don’t even get to show it off in action. Even if the final result sucked, it still sucks for those people who worked hard on elements of it.
Same. And especially for a live service game, it’s just gone. If someone made some great 3D models and animations for an offline game, even if the game doesn’t sell very well, their work is still out there. But with a live service game, that’s just it. No one else gets to see it for more than a few days.
I also hate the fact that the dev studio will face the consequences of this, while whatever braindead exec with a master’s in bullshit administration will probably still be employed.
But at the same time… I can’t help but enjoy the spectacular failures of these anti-consumer products lately.
I couldn’t imagine putting 8 years of effort into a game only for it to bomb. But a least they got their paychecks.
There is a good chance if it is a badly managed project by the time it launches everyone working on it already resents the project anyway and will be glad that it is over.
Reception for the game is not even that bad, it was just handled so poorly that nobody wanted to play it.
I wonder how much of the problem is from people simply not knowing about it. It’s always fascinating when I first hear about things when they are cancelled.
Technically they still have it in their portfolio when they apply to their next, likely more lucrative job. 3D artists, illustrators, animators, etc, can use assets in highlight reels (usually, especially after NDA is cleared after release).
Also AAA titles are a collaborative effort. While it’ll suck to see it panned, knowing you are just the guy who made the hands or something softens that blow.
If I worked on Concord, I probably wouldn’t want to put whatever I did on it in my portfolio. Id just leave that one off and instead take whatever work I mighr have done, redesign it to be actually appealing, and then include that instead.
I never heard of this game, except for how poorly it’s performed. I didn’t see any sneak peaks, or ads on the Playstation store. I didn’t hear about it from friends or guildies.
I know that’s a sample size of one, but no one I know or play games with had it in their radar at all. This game showed up one weekend with some drama over psn accounts or something, then flopped and I still know almost nothing about the actual game.
I saw more information on The Finals than I saw on this.
Two weeks? That’s got to be a record for the shortest amount of time it took for a live service game to completely crash and burn.
Sony failing to get another live service game off the ground really highlights a few things.
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How hard it is to launch something in this space. Not only has the market moved away, it was also saturated long before they dropped Condord.
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Companies (still) fail to understand that a bad launch isn’t exactly death. There are several ways they could of tried to salvage this instead of just Zaslav’ing it for a tax write off 2 weeks in. We’ve seen plenty of examples in the past 10 years of games that were able to turn themselves around and find success. No reason a company like Sony couldn’t align resources to make it happen here.
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This should of been on PS+ Day One… I get not putting your shorttail, singleplayer, prestige titles up there at launch. I also get not wanting to go completely F2P, a microtransaction enabled MP game though? Why the hell wouldn’t you want the biggest audience possible out the gate? Halo Infinite was a shit show at launch but it was free and has maintained a pretty damn solid user base for years because of it. Hell, I’ve even picked up a few season passes and cosmetics despite never playing a Halo MP game in the past (outside of lan’ing up for Halo 1 waaaaay back).
Lots more thoughts, but the schadenfreude is just too much right now to avoid jumping on a still warm corpse.
To point 2, I like to mention that Overwatch started off as a scraped game. MMO if I remember right. Oversaturated market, so they took the assets and jumped into hero shooters when the concept was fresh.
Obviously contemporary Blizzard still found a way to ruin it, but to be fair the genre more or less than it’s course by then. Anyway, if Sony had an ounce of talent that old Blizzard had, they’d have done likewise.
This should of been on PS+ Day One
I’m not a gamer, but isn’t a ps+ subscription mandatory for online gaming? If it was free for ps+ games, that meant it was f2p from the start
As a technicality you would be correct. Games can be removed from PS+ though and it also lauched day and date on Steam. So calling it F2P instead of a PS+ Day One would be a little harder for fans to swallow on PC where it would still have been $40. See also the aforementioned Halo Infinite which launched on Xbox first then PC but only the multiplayer component is F2P on both. You can play SP with Game Pass Ultimate but you need to purchase a license to do so on Steam.