I’m amazed he managed to roll a nat 20 on a d8, thats cheating on a whole new level
I fuckin hate this notion in modern dnd (which is a misconception in the first place) that its just “let a d20 decide: the game”. That’s not how the game has ever been played. If you wanna have goofy mad-lib games with your friends where you just roll dice and laugh that’s fine but you’ve never, in 50 years, had to roll to see if you’re able to cast Cure Wounds or Heal.
That is a mechanic in some other games where spellcasting isn’t a guaranteed thing. But not in core Dungeons and Dragons.
I wish my DM would accept this. I was born with this power but I might fail to cast it? Why am I not rolling to see if I walk properly since that was a learned ability.
Why am I not rolling to see if I walk properly since that was a learned ability.
Octodad: Pen&Paper edition?
Shadowdark has d20 rolls for spellcasting and by all accounts it’s fantastic. If you succeed the roll you cast the spell and expend no resources. If you fail you can’t cast the spell for the rest of the day. I don’t believe for a second that it’s what the OP in this post was playing though.
didn’t dnd 2e have you roll a d20 if you cast while wearing armor? too low of a roll and the cast fails? No crit effects, just simple pass/fail, right?
Casting an Arcane Spell in Armor: A character who casts an arcane spell while wearing armor must usually make an arcane spell failure check. The number in the Arcane Spell Failure Chance column on Table 6–6 is the percentage chance that the spell fails and is ruined. If the spell lacks a somatic component, however, it can be cast with no chance of arcane spell failure.
https://aonprd.com/Rules.aspx?ID=361
It was a rule in Pathfinder, so presumably it was a rule in 3e.
I guess since in many cases you do actually need to roll a dice, like when peeforming a touch or ranged touch spell, people just assume it always happens.
And even in this case. Cure wounds is a spell like any other and it is subject to a will saving throw. So to be correct the pc that was targeted by the spell would indeed roll in order to save from the unintended heal - but thats really just assuming the spell could be used like this, which in my interpretation it cannot.
So again, even if the caster rolls no dice in this case, the target could. I think this leads to people thinking there must always be a roll.
Edit: fix paragraphs
Will isn’t an attribute/stat in dnd 5e and the only roll one would make for cure wounds is the amount of healing applied.
Alright, you cast heal wounds. Any wounds on the legs are healed. You are now aware that paralysis from birth is not a “wound”
Even with regenerate, what exactly are you regenerating? If the necessary neural pathways for the legs to work never developed in the first place, they couldn’t be “regenerated”. If this was your goal I think you might need to true polymorph a guy into “the same guy but his legs work”
It’s explicitly within the capabilities of a Lesser Restoration, but also I would not allow a player to cast that spell on another player if that other player didn’t want it
Edit: also as another person said, the adult who has never used their legs before never learned how to walk, so even if they had functioning legs, it would not help
I think the Heal spell would actual do this. Wish absolutely would.
This is the kind of petty squabbling that makes dnd for me 🤌
I enjoy that Godbound doesn’t even bother with any of the hairsplitting I’m reading in this thread. You’re a god of freaking Health, of course you can fix his legs. No dice rolling involved.
That is one big advantage of being divine, yes.
Even then, curses can complicate matters, and a pantheon without an applicable power will need to endeavor to make a change.
A Greater Foe could argue for a saving throw, especially if it’s against their will. A Gift might not even be enough if the deformity affects their divine soul, which sounds like a good quest hook.