FOOTAGE CAPTURED ON PC
I can almost guarantee they’re testing on hardware that consumers could only dream of when making games to make sure they can hide piss poor optimization.
To be fair… since the Xbox and PS4, those console families have used the same architecture as PCs. If I remember correctly, Xbox consoles actually run a custom version of Windows and use DirectX.
Playing devil’s advocate, could they not just be recording on a PC which they have connected to a PS5 on? So the game is being played on PS5 but recorded via PC, instead of naively on the PS5?
You do realize every game is made on a PC first, right?
Yes, but this is a gameplay trailer. It should show me realistic gameplay experience on a PS5, a platform I would expect Playstation to be boasting about.
I don’t disagree with that. The tiny disclaimer should tell you enough about whether this is an actual representation of the PS5 experience.
I’m just saying it’s easy to capture footage from a PC development version that doesn’t represent the final product at all
Edit: seems this game still doesn’t have a release date. That would explain why Sony doesn’t have access to PS5 footage yet
I guess we could bring it down to dwindling PS5 exclusivity offers and in general the state of marketing hype. They could just wait until they can show something that is actually playable on their console and show that, relying on showing cinematic trailers and (something I have rarely seen) featurettes until then.
That doesn’t matter.
You have sdks that have APIs you can use based on your hardware. You need to develop against specific console APIs if you’re releasing on something like Xbox vs Playstation vs Nintendo.
The same game won’t run on all three , and if it does it definitely isn’t using the hardware to the fullest.