1 point

Ahh, the days before games companies hired the casino slot machine UX designers. An elegant game from a more civilised age.

permalink
report
reply
0 points

Hello, could I take a minute of your time to talk to you about our lord and savior, de_rats?

permalink
report
parent
reply
0 points
*

fy_poolday and rpg mods. liked the non wc3 one because i was to dumb back then for the bindings required for the wc3 one. the other one had just passive skills

permalink
report
parent
reply
0 points

It was pure gaming.

No advertisments, no marketing, no extra costs.

The only way to get better was to play more.

How can it not be fun?

Good ol’ days, thank you VALVE.

permalink
report
reply
0 points

CS 1.6 was not made by Valve, it was a mod for Half-Life.

permalink
report
parent
reply
0 points

I believe the thank you was regarding the mod-friendly mindset of early valve. A section in the game menu for loading new mods and it shipped with a mod (TFC, which was based off a community mod for Quake)

permalink
report
parent
reply
0 points

I don’t know about the launch release, but the Game Of The Year release is the one that shipped with TFC, plus (what we now know as) the GoldSrc SDK was on the disc. Every tool they’d made they used to build Half Life, they put on the disc and gave to customers.

permalink
report
parent
reply
0 points

Boomers my ass. This is Gen X gaming.

permalink
report
reply
0 points

Millennials as well. I get bored with modern games. Grinding all day for a pink weapon skin. Tf, I don’t care what color are my skins. Give me a good old challenge

permalink
report
parent
reply

I mean it is a nice extra, if and only if the core gameplay is enjoyable. Porbably most triple AAA titles would be fine with all the secondary stuff, if they whould have just put a little more effort into making a fun game first and foremost and then add the other stuff afterwards.

But of course adding loot boxes to a fun game is a different process than designing a loot box ecosystem and then trying to fit a game into it.

permalink
report
parent
reply
0 points

Well we had mods and custom levels when we got tired of the official stuff.

permalink
report
reply
0 points

My peak mod experience was playing NS on a CS maps … co_cs_assault for example

permalink
report
parent
reply
0 points
*

CS 1.6 was peak gaming. There were servers with Warcraft 3 mod where you could pick your race and level up to receive additional modded abilities and items, and it would save your progress over months. Not to mention the map customizations.

Also, no paying for season passes or DLC, no paid skinpacks, no censorship or embedded ads or tracking. And custom porn sprays.

EDIT: there were definitely skins, they were just free downloads from modders. And they were client side so you could see them but other players would just have their own skin or default for the same item.

permalink
report
reply
0 points

This reminds me of wc3 mods run on fy_pool_day. Stupid fun with the overpowered HE nades

permalink
report
parent
reply
0 points

I did not expect someone to mention that map here. Loving fy_pool_day

permalink
report
parent
reply
0 points

Fy_pool_day and fy_iceworld were my favorites back in the day

permalink
report
parent
reply

> Greentext

!greentext@lemmy.ml

Create post

Community stats

  • 1.5K

    Monthly active users

  • 265

    Posts

  • 1.8K

    Comments

Community moderators