1 point

Trollbait, it has to be. “no brand tie ins” is genuinely hilarious to me. I’m picturing a videogame reviewer going like: “The game is an artistic and a technical milestone. The gameplay is also the smoothest we’ve seen so far. Unfortunately, the game does not feature a Ronald McDonald skin or even a Slurpee coupon, so we have to give it a 7/10”.

permalink
report
reply
1 point

Ahh, the days before games companies hired the casino slot machine UX designers. An elegant game from a more civilised age.

permalink
report
reply
0 points

Hello, could I take a minute of your time to talk to you about our lord and savior, de_rats?

permalink
report
parent
reply
0 points
*

fy_poolday and rpg mods. liked the non wc3 one because i was to dumb back then for the bindings required for the wc3 one. the other one had just passive skills

permalink
report
parent
reply
0 points
*

CS 1.6 was peak gaming. There were servers with Warcraft 3 mod where you could pick your race and level up to receive additional modded abilities and items, and it would save your progress over months. Not to mention the map customizations.

Also, no paying for season passes or DLC, no paid skinpacks, no censorship or embedded ads or tracking. And custom porn sprays.

EDIT: there were definitely skins, they were just free downloads from modders. And they were client side so you could see them but other players would just have their own skin or default for the same item.

permalink
report
reply
0 points

This reminds me of wc3 mods run on fy_pool_day. Stupid fun with the overpowered HE nades

permalink
report
parent
reply
0 points

I did not expect someone to mention that map here. Loving fy_pool_day

permalink
report
parent
reply
0 points

Fy_pool_day and fy_iceworld were my favorites back in the day

permalink
report
parent
reply
0 points

It was pure gaming.

No advertisments, no marketing, no extra costs.

The only way to get better was to play more.

How can it not be fun?

Good ol’ days, thank you VALVE.

permalink
report
reply
0 points

CS 1.6 was not made by Valve, it was a mod for Half-Life.

permalink
report
parent
reply
0 points

I believe the thank you was regarding the mod-friendly mindset of early valve. A section in the game menu for loading new mods and it shipped with a mod (TFC, which was based off a community mod for Quake)

permalink
report
parent
reply
0 points

I don’t know about the launch release, but the Game Of The Year release is the one that shipped with TFC, plus (what we now know as) the GoldSrc SDK was on the disc. Every tool they’d made they used to build Half Life, they put on the disc and gave to customers.

permalink
report
parent
reply
0 points

Well we had mods and custom levels when we got tired of the official stuff.

permalink
report
reply
0 points

My peak mod experience was playing NS on a CS maps … co_cs_assault for example

permalink
report
parent
reply

> Greentext

!greentext@lemmy.ml

Create post

Community stats

  • 1.6K

    Monthly active users

  • 300

    Posts

  • 2.2K

    Comments

Community moderators