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It was pure gaming.
No advertisments, no marketing, no extra costs.
The only way to get better was to play more.
How can it not be fun?
Good ol’ days, thank you VALVE.
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I believe the thank you was regarding the mod-friendly mindset of early valve. A section in the game menu for loading new mods and it shipped with a mod (TFC, which was based off a community mod for Quake)
I don’t know about the launch release, but the Game Of The Year release is the one that shipped with TFC, plus (what we now know as) the GoldSrc SDK was on the disc. Every tool they’d made they used to build Half Life, they put on the disc and gave to customers.