Even better is when that one guy is the DM
I try to win as the DM.
“Winning” in this case being that everyone had a good time.
And as a player who wants to do that too, I keep in mind that the DM is also playing the game and wants to have a good time.
Thank you! This is something that many people forget, both players and DMs.
I agree with you, but there have absolutely been games (specifically in Pathfinder 1E) that I had to approach from a mindset of trying to win. PCs can get so ridiculously overpowered in that game that it can be difficult to balance combat properly and sometimes requires you to pull out all the stops to make combat encounters engaging.
I’ve been playing in a game with my 11 year old nephew as the dm for the last few months and he’s like this. He’s great at the storytelling aspects of it but he gets pissed when we try to strategize before a fight and I somehow get critted at the beginning of every encounter… I ignore it because he’s a kid and I want to support him but I’d be lying if I said it wasn’t getting old.
Talk to him till he is still young and malleable. People sometimes transform into the worst and if that happens only thing I can do is walk away with regret I didn’t nudge them before
I talk to my brother about it and he’s working with him but I don’t feel comfortable being too hard on him myself. He doesn’t have a lot of interests and I don’t want to be the one that screws this one up for him.
Ugh, I’ve played with DMs who think it’s a game between them and the players, where their objective is to kill all the players without making it obvious that they’re doing that. Look, man. You’re literally God of this world, you don’t need to try to prove that you’re tougher. Frickin weirdos.