Professional game makers care very much about how Unity operates as a business these days.

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11 points

Not necessarily. I went with Unreal. It’s a great engine and at least you know where you stand with them. I’d love Godot to make both obsolete, but it’ll take time to mature to that level.

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-24 points

Honestly, I am prejudiced against Godot. I might have switched to it a while back, but the community is so annoyingly aggressive about telling people they use it.

Like, how do you know if someone uses Godot? Don’t worry, they will tell you.

And that just put me off of using it completely.

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6 points

Yeah, it’s not as if any of the other gamedevs in this thread are mentioning their engine of choice…

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26 points

How do you aggressively tell someone you’re using a game engine? Are you being accosted on the street?

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-18 points
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Every conversation surrounding Unity inevitably has at least 4 or 5 Godot users that are in there talking about how much better Godot is, kinda like the annoying type of Vegans. It gets very annoying looking for information about Unity just to read comments/replies saying “switch to Godot, it’s better” instead of actually answering the question.

I was deciding between Godot or Flax, but I ultimately ended up just sticking with Unity 2021.3 because the other engines didn’t have what I needed and I didn’t want to be bothered adding myself. That and 2021.3 was the last version that was unaffected by the terms changes and was still under the original terms.

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18 points

Hopefully I never work at a company where you are making decisions on what tech to use. What a stupid reason to dismiss something.

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-17 points

Honestly, I probably wouldn’t hire you either. You’re safe.

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