Professional game makers care very much about how Unity operates as a business these days.
Depend on where you ask.
Lemmy will say nobody is going to return to Unity, but theyre pretty FOSS biased.
Discord? Probably already downloading it.
There are non-FOSS alternatives to Unity. For tinkerers, sure, it doesn’t matter. But if you plan on releasing a product, the licensing of your engine starts to matter a lot more. The question should really be, is there trust left in Unity? Even using a less powerful or more expensive engine, might be a better option across your product lifetime, depending on the licensing terms or them being changed retroactively (that really should be fucking illegal, but oh well).
Not necessarily. I went with Unreal. It’s a great engine and at least you know where you stand with them. I’d love Godot to make both obsolete, but it’ll take time to mature to that level.
Honestly, I am prejudiced against Godot. I might have switched to it a while back, but the community is so annoyingly aggressive about telling people they use it.
Like, how do you know if someone uses Godot? Don’t worry, they will tell you.
And that just put me off of using it completely.
How do you aggressively tell someone you’re using a game engine? Are you being accosted on the street?
Hopefully I never work at a company where you are making decisions on what tech to use. What a stupid reason to dismiss something.