Psyhackological
Never forget, every Unity demo we’ve seen has a ton of custom tools. For example, in “The Book of the Dead” they had all these custom tools, even some obscure AO tech for trees that didn’t work when I downloaded it. I remember complaining about it on their forums. Unlike Unreal, Unity’s never really “what you see is what you get”. Don’t get me wrong, I liked the short film, but Unity has always been like that, kind of “faking” the real capabilities of the engine. From an investor’s point of view, though, I guess it’s good marketing.
Someone (@kratos_1335) in YouTube’s comments.
Fitting as my city (Wrocław) awaits to be flooded. 😆
Yeah, totally normal description of the game. 🤪
Try ANIMAL WELL if you want so many secrets. It’s not made in Godot, but it’s made with a custom game engine for this purpose.
Good music is an understatement for me.
Sorry! I just haven’t played it yet.
Its studio quality and I can hear the care taken to make it (I have an audio engineer certificate). It took over my playlists for at least a month. And the way the vocals fade in and out during fusions or entering a building is perfect. The music never stops abruptly or sounds like shit. They had some real talent on all of the music side of things.
I have Beyerdynamic DT 1990 PRO with Chord mojo 2, so I can get advantage of it! Thanks for describing this. I’m even more interested in it.