Professional game makers care very much about how Unity operates as a business these days.
No, why?
Because at any second they can decide its not enough anymore and backcharge every single install.
Fuck that.
I am not in the position to decide which tech we use at the studio, however, as a Senior my voice is certainly heard when it comes to tech decisions.
And for Unity I can only say: No tech is worth the risk of dealing with such a shady company.
Well said, though I’d love to know how you managed to promote to senior. I’m stuck in the leadup to that promotion.
Oh, that just happened. We didn’t have established processes for promotions for a very long time. The company was a tiny startup when I joined (quite literally in the cellar of the company founder’s place), with a really flat hierarchy and no distinction in seniority.
At the point when the company started to set up a formal process for promotions, I had already been there for so long, that I was considered one of the most experienced people, and that’s how I ended up being filed under “senior coders” in the employee list basically since that category existed… It also was a bit weird, as that happened to coincide with all the COVID lockdown chaos, and I never had a formal promotion talk, just an email with an amandment to my contract, which I didn’t even read too carefully, so I didn’t realize at first that this was not just the yearly pay increase 😉.
Oh, and believe me, the impostor syndrome is strong with me. I would not have promoted me to that role.
I’m in a megafirm you’ve probably heard of, but I’ve been in this role for my third and fourth YoE, so I’m wondering how long it should take me to get to mid-level/senior.
That’s a nope for me. Even with the recent changes, what they offer is less attractive than the competition, especially since their previous move gutted their one true edge, the asset store.
Fuck unity. Why are we even giving them any publicity?
Depend on where you ask.
Lemmy will say nobody is going to return to Unity, but theyre pretty FOSS biased.
Discord? Probably already downloading it.
There are non-FOSS alternatives to Unity. For tinkerers, sure, it doesn’t matter. But if you plan on releasing a product, the licensing of your engine starts to matter a lot more. The question should really be, is there trust left in Unity? Even using a less powerful or more expensive engine, might be a better option across your product lifetime, depending on the licensing terms or them being changed retroactively (that really should be fucking illegal, but oh well).
Not necessarily. I went with Unreal. It’s a great engine and at least you know where you stand with them. I’d love Godot to make both obsolete, but it’ll take time to mature to that level.
Honestly, I am prejudiced against Godot. I might have switched to it a while back, but the community is so annoyingly aggressive about telling people they use it.
Like, how do you know if someone uses Godot? Don’t worry, they will tell you.
And that just put me off of using it completely.
How do you aggressively tell someone you’re using a game engine? Are you being accosted on the street?
Hopefully I never work at a company where you are making decisions on what tech to use. What a stupid reason to dismiss something.