no one QA’d this AAA game
Actually, that game breaking bug was caught weeks ago by QA. Unmoving deadlines set by upper management meant that a fix couldn’t be made in time for the content schedule.
Also, by the time the game has been released for 1 hour, the players have already racked up more playtime than the full QA team could reasonably achieve throughout several years of development (and for most of that time QA were playing an older version…). So, if your game has a lot of player choice, randomization, simulation, complex systems, chances are the players are seeing things that QA never did. And then the players wonder how QA could miss such an obvious bug.
That we IT people know everything about every bussiness application that is used in an org of more than 5 employees.
If I new that I would be automating your job and you would be out of a job.
“IT is mainly introverts doing mysterious stuff no one understands”
It is a very cooperative field where everyone has different roles with different responsibilities, but everyone has a vague idea what everyone else is doing. Most of the time is spent making sure everyone else can also use the systems you build, not just yourself.
That grass is better than wild growth. Wait…
(IT support) I actually don’t know where that random setting in your application is, I’m just really fast and good at guessing from doing it a million times in applications I’ve never heard of before.
Similar to that, just because someone works in IT, doesn’t mean they can fix your computer problem. I’ve worked with a lot of developers who were great coders but couldn’t resolve networking or random OS issues.