8 points

Someone please explain to me why a game after selling millions of copies shouldn’t be open sourced

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3 points

Because it will create expectation on the side of players that the game will become free in a while, driving down sales.

The open sourcing period should be at least long enough to justify purchase, probably a decade after the release.

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11 points

No is wasn’t. The dumb gamers were praising steam for doing the same thing Ubisoft was doing.

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19 points

OK: Some of the arguments seem a bit out-there. A proposed class-action lawsuit saying players of The Crew were “duped” by Ubisoft compared the situation to the publisher entering peoples’ homes and stealing parts of a pinball machine.

Which part of that is “out there”?

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13 points

Yeah, if they want to claim digital piracy is theft, then them doing this stuff is just as they described

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-1 points

I’m not sure who expected an online game to exist forever. Not the first time the lights have been shut off like this.

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3 points

Everything needed to run the game online exists player side. There are many games where people run their own servers because of this, even in WoW. They are literally taking things to disable this ability from what they purchased.

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2 points

It’s also not some unknown black magic to make online games exist forever. We know how to do it.

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21 points

the pushback has always been to pay for what you want on Steam/GOG/Epic/whatever… then be open to stealing things if and when they get taken from you.

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15 points

Indeed. I’ve been radicalised by Ubisoft.

In 2012 I bought Splinter Cell Blacklist for Wii U. Loved it so much I paid for all the DLC, just like I did with Assassin’s Creed III also on Wii U. Not too long ago, Ubisoft announced they were terminating legacy activation servers, and multiplayer modes would no longer function. But this also meant that without those activation servers, I would lose access to the DLC I paid for (as Ubisoft disclosed) because the game phones their activation servers and authenticates if I own the DLC. With enough public gamer outrage and pushback, Ubisoft walked back this decision… for now.

I thought I was safe buying physical games like I always have. I thought I was safe if the DLC was downloaded to the console. If this legacy server decommissioning went through, I would never be able to legally play the stuff I paid for and should own. Lesson learned, and every last ounce of ever wanting to play a modern Ubisoft game died in about ~2020 when they announced this. I don’t trust them, and I’m glad to see their company is beginning to tank because they stopped innovating and making good games like they used to decades ago.

When I wanted to replay Blacklist recently, I pirated it. The pirated copy ran better than the copy I own on Steam and Uplay - no crashes every 30 minutes (seriously, look it up), no bugs, etc. I didn’t want to play the Wii U copy because it’s a very slow console and the loading times for levels is insane (10+ minutes to load in due to the archaic Wii U architecture, back when I first played it in 2012).

I’m receiving a better service from the pirates rather than Ubisoft. Not that I want to play any modern Ubisoft games, but this whole “ownership” thing has made me question every digital purchase I’ve made. Now, I rip all my Blu Rays to PC and archive them. I buy on GOG, and only buy on Steam if I can’t get it on GOG.

Sorry for long story, Ubisoft just really pisses me off and they destroyed the last thread of good will I had for them. I’ll just stick to playing Beyond Good and Evil on my GameCube if I get nostalgic for the games they made that had heart and innovation.

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52 points

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