I’m in the games industry. This is exactly how it works.
I am in the industry.
You are in the industry.
We are in the industry.
This is the industry.
I was laid off from the games industry. Please delete your pirated copies so I can come back.
I downloaded 5,000 pirated games and then deleted them again, call your boss next Monday, they can afford to pay your salary again now.
The hard part is having enough storage to pirate a $60 game a million times.
Just use cloud storage indeed, they may detect that it was already stored and just store it once but give many people access.
Just because the datablocks are deduplicated the filenames would be uniqe.
Repost. But somehow, after Mangione, that CEO part hits different. I am in the industry and use Arch, BTW.
If you say something nice about the game to 2 friends where 1 friend pirates and the other buys, the company makes net 0 from the sales, and they tell 2 friends and so on. Then after buying company in bankruptcy, use remote exploit to delete all copies and send shares skyrocketing even more than OP.
except most pirates would never have bought the product in the first place… so is it really a loss for the company?
OP, like my, math is flawed in that deleting the game does not actually enrich the company, in case “woosh” was necessary.
Piracy, when the alternative was no purchase, still helps the company if it has a good product. Recommendations to others, and “popularity” benefits companies. Free to play games with “pay to win” features benefit from the same general model as “popularity through piracy”, where the F2P only player base justifies more fame for paying to win.
When you delete its only worth $5