276 points

I’m in the games industry. This is exactly how it works.

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145 points

I am in the finance industry. This is exactly how it works.

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103 points

Im in the industry. This is exactly how it.

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49 points

I am in the industry.

You are in the industry.

We are in the industry.

This is the industry.

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20 points

I’m in the. This is exact.

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11 points

I’m the industry. This is exactly how it works

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38 points

I am the Industry. This is exactly how it works.

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67 points

I was laid off from the games industry. Please delete your pirated copies so I can come back.

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35 points

I downloaded 5,000 pirated games and then deleted them again, call your boss next Monday, they can afford to pay your salary again now.

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6 points

thank you for your service o7

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17 points

hello in the games industry. This is exactly how it works… I’m fest

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2 points

No you r dad joke.

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94 points
*

The hard part is having enough storage to pirate a $60 game a million times.

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59 points

Open a million free accounts on some cloud storage website

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Pretty sure the last time this happened, we got North Macedonia

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19 points

Dropbox, Google, Microsoft, AltaVista, Netscape Navigator…

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7 points

Just use cloud storage indeed, they may detect that it was already stored and just store it once but give many people access.

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4 points

rclone crypt

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17 points

Deduplication!

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2 points

Does it count as a pirated copy if it’s deduped? 🤔

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1 point

Just because the datablocks are deduplicated the filenames would be uniqe.

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15 points

I just use btrfs duplication so it’s easy and doesn’t waste additional space. Pirates of old used caves near an X, but risk of must. I don’t use X because of musk.

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9 points

Symbolic links! 59,999,999,999 of them

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6 points

He said 60 million not 60 billion!

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3 points

meh, only $59.94 billion off

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2 points

Just download a few copies of Little Samson.

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-6 points
*

Repost. But somehow, after Mangione, that CEO part hits different. I am in the industry and use Arch, BTW.

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17 points

If you say something nice about the game to 2 friends where 1 friend pirates and the other buys, the company makes net 0 from the sales, and they tell 2 friends and so on. Then after buying company in bankruptcy, use remote exploit to delete all copies and send shares skyrocketing even more than OP.

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6 points

except most pirates would never have bought the product in the first place… so is it really a loss for the company?

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5 points

OP, like my, math is flawed in that deleting the game does not actually enrich the company, in case “woosh” was necessary.

Piracy, when the alternative was no purchase, still helps the company if it has a good product. Recommendations to others, and “popularity” benefits companies. Free to play games with “pay to win” features benefit from the same general model as “popularity through piracy”, where the F2P only player base justifies more fame for paying to win.

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2 points

I agree, I think Adobe/MS have even said in the past that they would prefer people steal their software if the alternative means they would use a competitor instead.

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3 points

When you delete its only worth $5

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