We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past “Act 3”. Also Rise of the Golden Idol seemed a little short to me

Are developers getting more efficient with generating content?

-3 points

Developers are demonstrably not getting more efficient with their content. More content means more assets, and that’s why development timelines have only gotten longer over the years.

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1 point
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1 point

Yeah, games take time to make. It’s good that they have more content now. Do you not remember how short campaigns used to be?

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5 points

I do, and I miss it. I’m far more likely to feel these days like they made too much game to its own detriment than to make it a length that felt better for the game’s pacing. Baldur’s Gate 3 was phenomenal from start to finish, but games frequently come in at a third of its length and feel like they were longer than they should have been. Lots of games transitioned to open world that used to be linear, and the open world is little more than a menu that makes it take longer to select your mission, because you have to travel there. They create checklists of busy work to keep you playing worse content between the moments that you actually want to do, like the side missions that litter modern Assassin’s Creed games with progression gates. I didn’t know how good we had it when we got FPS campaigns between 8 and 12 hours in the years following Half-Life 1, because they’ve been so rare since Titanfall 2 came out 8 years ago. Games being longer now is not solving a problem that I had, and I’d argue it’s often creating problems.

Maybe you prefer your games longer, and good on you if you do, but it’s most definitely not due to developers getting more efficient with their content. For one reason or another, because you’re demanding it as the customer or because modern asset pipelines make it make the most fiscal sense, they’re just spending more time making the content.

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2 points

You can still get short games, you just won’t find them from AAA developers anymore because publishers want big games with bigger profits. Titanfall 2 was a great campaign even if short, but Halo 5 was the last short game we had and people threw a shit storm (rightly, it wasn’t near the quality of TF2 and had other issues).

If you want short games, the indie space has you covered. Always small games out there releasing.

And game devs have certainly not become inefficient, it’s just the standards of quality are higher. People still want more complex, better looking games. And I don’t mean just graphics; unique art styles are all the rage. Games like Balatro and Cruelty Squad prove graphics aren’t everything as long as you keep a cohesive style and have good gameplay to back it up.

Personally though I avoid small games. I’ve had my fill of them growing up, I’d rather play big games with open worlds and all that jazz. I want to be invested in these worlds not play and forget.

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14 points

I’m not usually surprised by the length but by the girth.

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3 points

I went there too. Heh.

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6 points
*

We’re talking about sidequests, right?

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1 point

Oh of course. Not penises, obviously.

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23 points

It Takes Two. I thought the game would be over about four times, but then it kept adding even more mechanics and got HARD. I thought it would be super casual, did not expect that much length and depth to it (ignoring the cheesy story 😅)

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1 point

This. There’s just so much game in that game.

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1 point

It was a really fun game. It took months to finish it, in small chunks, trying to fit in time here and there with my kid. I’m glad we finished though.

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I’ve avoided this thread for a bit because I assumed there’d be a bunch of dick jokes. I was pleasantly surprised with a bunch of thoughtful and awesome comments. Fucking love the nerdiness of this community.

To answer the question - there’s a number of them, but i think the first one for me was Fable: The Lost Chapters. It added a ton of new content on top of the base game, plus there were a good amount of extra side quests, challenges, puzzles, collectibles, etc, that I got so much beautiful and memorable gameplay from it.

It does feel like games nowadays are made to appeal to the masses and/or pump out a lot of games as quickly as possible in order to generate as much money as possible. Fortunately indie game studios and devs still exist for people that are looking for a little more substance. Shout out to the Indie Stone for Project Zomboid and their continued efforts to add more awesome features to their game!!

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7 points

Celeste. I was not expecting the core and farewell

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