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delitomatoes

delitomatoes@lemm.ee
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26 posts • 13 comments
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One game, I don’t know why

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That’s disingenuous, Starfield was universally critically panned.

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I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up, carried over to Ratchet and Clank and now every game has official achievements

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It seems that the Tomb Raider success might have greenlit this

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Yeah they would be heists, they do use violence, but a lot of planning and it’s not the main way of breaking in

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I feel like I’d never be able to complete Celeste due to it’s difficulty, any point in playing it?

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Is the performance and bugs still broken?

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Think of it as more a rhythm game then a souls like, probably better you don’t have to unlearn any dark souls habits

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At the higher levels you realise the randomness is too much, not sure if they updated the starting rounds to have more player choice

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