I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

85 points

Slay the Spire spawned a ton of deck builder roguelites.

permalink
report
reply
22 points

Without which we wouldn’t have the only true deck builder roguelite, Rogue Light Deck Builder.

https://youtu.be/FC0QczcuFX0?feature=shared

permalink
report
parent
reply
69 points

First thing that came in to my mind was Gears of War with its specific third person view and hiding behind covers. I don’t think it was the first game with that mechanic but the most influential one

permalink
report
reply
16 points

Operation WinBack from 1999 is considered the first third person cover based shooter.

permalink
report
parent
reply
12 points

This is true but Gears popularised it

permalink
report
parent
reply
1 point

Showing my age here, but what’s the difference between hiding behind cover in Gears of War vs what we did in LAN parties for UT or Wolfenstein 3D?

permalink
report
parent
reply
3 points

This game is a broken buggy mess but in a good way

permalink
report
parent
reply
8 points

The term I refer to is “hiding behind cover” singular - so when I hear “hiding behind covers” I think of the COG seeing locusts, getting scared, and wrapping themselves up in blankets. Lol

permalink
report
parent
reply
2 points

when I hear “hiding behind covers”

Operation Blanket Fort

permalink
report
parent
reply
2 points
*

Third person view in an FPS (first person shooter) type of game was first seen in the first Lara Croft game, I think?

permalink
report
parent
reply
1 point

If you are attempting to ask which game popularized 3d, third person shooters, then yes, the original Tomb Raider is probably the most early, widely popular game that popularized this.

permalink
report
parent
reply
1 point

I think you need to be more specific than just “third person”. Third person view was in Pong, Pac-Man, Asteroids, Centipede, etc. It’s the default for most games.

First person was probably introduced with Battle Zone.

Which, I don’t mean to sound pedantic, I just literally don’t really know what you mean here.

permalink
report
parent
reply
3 points

Then you will need to extend that to the OP of this comment chain as they didn’t specify either what Gears of War is. I am going to edit my comment to clarify but I do feel you are too pendantic for asking this.

permalink
report
parent
reply
3 points

Your examples are of bird’s eye view games, not third person.

permalink
report
parent
reply
63 points

Donkey Kong (1981) popularized having different levels in a game to progress a storyline. Until then, you would have the same level over and over with increasing difficulty

permalink
report
reply
62 points

Battlefield 1942 always stands out to me as the one that popularized large scale online battles on big maps with vehicles. At the time it was revolutionary in online gaming.

Command & Conquer: Renegade came out around the same time as well, with similar features. I kinda wish that game had a sequel as well.

Another gameplay feature that comes to mind is the exclamation/question mark above NPC characters for quests. I remember it first from WarCraft 3, but I think it really kicked off with World of WarCraft to get adopted by many more games.

permalink
report
reply
5 points

Was it the first to allow you to look on the map to choose where you respawn, specifically on teammates?

permalink
report
parent
reply
11 points

Battlefield 2 intruduced that one.

permalink
report
parent
reply
1 point
Deleted by creator
permalink
report
parent
reply
5 points

I don’t remember being possible to spawn on teammates in BF1942, but definitely remember it as a first to select spawn points on map like Battlefield always did.

permalink
report
parent
reply
1 point

Battlefield 2142 had that, don’t know it that was the first one to do that though. Might’ve been BF2.

permalink
report
parent
reply
1 point

I remember an old BF1942 mod that had spawn selection; I don’t know exactly how far back the feature went, but it was around for a while before BF2.

permalink
report
parent
reply
2 points

Renegade was some of the most fun I ever had in a shooter. Truly a unique experience

permalink
report
parent
reply
2 points

I’m not sure I’ve ever had more fun with any game than I did with BF1942. It was just so much fun. There were games with smoother play and deeper mechanics and better graphics, but none were as fun. The dumb mechanics made it amazing, like being able to lie down on the wing of a plane and snipe people while your buddy flew, or dive bombing and parachuting out at 10ft above the ground to capture a point, or shooting the main cannon from a tank into a barracks that has 15 people spawned inside it, or piloting a goddamn aircraft carrier and running it aground to get to a spawn point safely. It was so stupid but so fun.

permalink
report
parent
reply
54 points

Though it was used in a few games before, a Quake tournament and Half Life 1 cemented the use of WASD controls.

permalink
report
reply
12 points

ESDF is the superior keybinding

permalink
report
parent
reply
4 points

Asdf is just better for general key availability imo

permalink
report
parent
reply

I never understood this for first-person shooters. You can’t walk forward and backward at the same time, so I don’t see why being able to press the forward and backward movement keys at the same time would be useful at all.

Top down games with 8+ directions of movement it’s great, though.

permalink
report
parent
reply
4 points

It’s such a pain remapping controls on every. single. new. install.

But it’s worth it. Fuck wasd

permalink
report
parent
reply
8 points

it’s one key over, is it really swear-word level different?

permalink
report
parent
reply
3 points
*

Esdf requires more dexterity and is generally less accessible.

I’m an idiot and misunderstood which key bind was being talked about

permalink
report
parent
reply
2 points

Been RDFG since about 2002. One of my roommates in college was in the top thousand on Unreal Tournament. He talked me into it. God, I get good at that game playing against him.

permalink
report
parent
reply
3 points
*

I remember using wsad on an ascii graphics game I played back in 85 or so. I think it was called dungeons and dragons, but was not made by tsr. Larn, hack, and Moria were all similar games but I did not play those until later.

permalink
report
parent
reply
2 points

yeah HL definitely was the one popularized it as default. quake players changed the bindings for it; i know because i played that game with old-school doom/duke controls

permalink
report
parent
reply

Games

!games@lemmy.world

Create post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

Community stats

  • 9.1K

    Monthly active users

  • 1.4K

    Posts

  • 14K

    Comments