I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

85 points

Slay the Spire spawned a ton of deck builder roguelites.

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22 points

Without which we wouldn’t have the only true deck builder roguelite, Rogue Light Deck Builder.

https://youtu.be/FC0QczcuFX0?feature=shared

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69 points

First thing that came in to my mind was Gears of War with its specific third person view and hiding behind covers. I don’t think it was the first game with that mechanic but the most influential one

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16 points

Operation WinBack from 1999 is considered the first third person cover based shooter.

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12 points

This is true but Gears popularised it

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1 point

Showing my age here, but what’s the difference between hiding behind cover in Gears of War vs what we did in LAN parties for UT or Wolfenstein 3D?

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3 points

This game is a broken buggy mess but in a good way

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8 points

The term I refer to is “hiding behind cover” singular - so when I hear “hiding behind covers” I think of the COG seeing locusts, getting scared, and wrapping themselves up in blankets. Lol

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2 points

when I hear “hiding behind covers”

Operation Blanket Fort

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2 points
*

Third person view in an FPS (first person shooter) type of game was first seen in the first Lara Croft game, I think?

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1 point

If you are attempting to ask which game popularized 3d, third person shooters, then yes, the original Tomb Raider is probably the most early, widely popular game that popularized this.

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1 point

I think you need to be more specific than just “third person”. Third person view was in Pong, Pac-Man, Asteroids, Centipede, etc. It’s the default for most games.

First person was probably introduced with Battle Zone.

Which, I don’t mean to sound pedantic, I just literally don’t really know what you mean here.

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3 points

Then you will need to extend that to the OP of this comment chain as they didn’t specify either what Gears of War is. I am going to edit my comment to clarify but I do feel you are too pendantic for asking this.

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3 points

Your examples are of bird’s eye view games, not third person.

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63 points

Donkey Kong (1981) popularized having different levels in a game to progress a storyline. Until then, you would have the same level over and over with increasing difficulty

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62 points

Battlefield 1942 always stands out to me as the one that popularized large scale online battles on big maps with vehicles. At the time it was revolutionary in online gaming.

Command & Conquer: Renegade came out around the same time as well, with similar features. I kinda wish that game had a sequel as well.

Another gameplay feature that comes to mind is the exclamation/question mark above NPC characters for quests. I remember it first from WarCraft 3, but I think it really kicked off with World of WarCraft to get adopted by many more games.

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5 points

Was it the first to allow you to look on the map to choose where you respawn, specifically on teammates?

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11 points

Battlefield 2 intruduced that one.

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1 point
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5 points

I don’t remember being possible to spawn on teammates in BF1942, but definitely remember it as a first to select spawn points on map like Battlefield always did.

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1 point

Battlefield 2142 had that, don’t know it that was the first one to do that though. Might’ve been BF2.

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1 point

I remember an old BF1942 mod that had spawn selection; I don’t know exactly how far back the feature went, but it was around for a while before BF2.

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2 points

Renegade was some of the most fun I ever had in a shooter. Truly a unique experience

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2 points

I’m not sure I’ve ever had more fun with any game than I did with BF1942. It was just so much fun. There were games with smoother play and deeper mechanics and better graphics, but none were as fun. The dumb mechanics made it amazing, like being able to lie down on the wing of a plane and snipe people while your buddy flew, or dive bombing and parachuting out at 10ft above the ground to capture a point, or shooting the main cannon from a tank into a barracks that has 15 people spawned inside it, or piloting a goddamn aircraft carrier and running it aground to get to a spawn point safely. It was so stupid but so fun.

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54 points

Ocarina of time, 3d, lock on, one enemy attacks at a time. So much of modern gaming pulled from ocarina of time

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12 points

The fact they used Navi to do the targeting really demonstrates how the devs felt they needed to explain the new mechanic and not just use it ‘because game.’

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5 points

I know the “hold a button to lock-on to an enemy” was in Mega Man Legends, but in the first game you had to stand still for the lock to work. On MML2, you could lock and run around freely, but that game came after OoT

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2 points

Oh wow, did Zelda really make this popular? I wouldn’t have guessed. I’ve play it a ton.

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