I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.
The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.
Pacman was the first to simulate a real life mechanic, of munching pills, listening to repetitive music, and running from multicoloured ghosts.
Rouge rougelike
Gothic had NPC pathfinding and behavior routines before Bethesda did it with Morrowind (and Gothic did it better).
Dune 2 for it popularized RTS genre. C&c to bring it to the masses
Oblivion popularized fucking DLC, holy fucking shit I hate DLC so fucking much I pirated any games that has DLC, I don’t mind expansion but DLC can crash and burn in a pile of dogshit
DLC is literally just DownLoadeable Content
So like… I don’t get the hate for a specific method of providing content. Like, there’s obviously a difference between Factorio’s Space Age, and what The Sims does, even though they are both DLC.
Technically true, but I think everybody knows exactly what kind of dlc is meant, and because they still make up the majority of dlc content and addon-sized dlcs are so rare, it’s fair to call them that.
Moneygrab empty dlcs ( shiny horse armor! ) are stupid, and history has shown that people are not fiscally responsible enough to not be lured into spending absurd amounts of money for very shallow or plain empty content. “Vote with your wallet” doesn’t really work in the face of more and more insidious marketing efforts.