I don’t really like roguelites. At least I always thought. The only one I really tried was the Binding of Isaac. I never progressed far, I never really got the hang of it and had a lot of unsuccessful runs. I finally gave up on it. So I went for years without trying new ones. Until Hades. I played it quite a lot and had a lot of successful runs, but never fully beat the game.

I returned to it with the recent launch of Hades II into Early Access and finished (except a few achievements) my save. The gameplay and difficulty is very well-balanced for my skill level and it managed to motivate for several weeks. Overall I put over 100h into it and the pull was so strong, I got Hades II right away. I know not very patient of me. Another 40h later and I finished the content that is available so far. I can see myself diving back in for the 1.0 release or a big update.

Afterwards I looked for other well-received roguelites and picked up Dead Cells and all the DLC in a sale. Similar story here. 80h in, I made it to 2 BC and unlocked a most weapons and quite a big chunk of the outfits. My playstyle is rather slow and deliberate, but I enjoy the challenge a lot. 2 BC is kicking my ass a bit and I’m thinking about moving on again.

I’m currently thinking about what comes next. With the steam sale going on, I am considering Hollow Knight, even though I have very little experience mit Metroidvanias. Also Sekiro is a possibility. I never played a From Software game or our souls-like before. (Mostly) fighting human-sized enemies and a focus on parrying suits my preferences well.

If anyone has recommendations for other roguelites or games to jump to, please leave a comment.

I’m glad I tried a genre I had written off before. It resulted in a lot of fun playing hours. I recommend stepping out of your gaming comfort zone once in a while.

22 points
*

Ok, sticking to roguelites, here’s some other options:

Deckbuilding Style: Slay the Spire, Monster Train, Griftlands, Balatro

Survivor/Bullet-Heaven Style: Vampire Survivors, Brotato, Deep Rock Galactic Survivor

Realtime Combat (I’d put Hades/Dead Cells here): Hand of Fate 1/2, Zero Sievert, Wall World, Rogue Legacy 1/2, Risk of Rain 1/2, Heroes of Hammerwatch

FPS: Gunfire Reborn, Roboquest

Turn-based/Pausable: FTL, The Last Spell, Loop Hero, Dungeons of Dredmor, Darkest Dungeon 1/2, Backpack Hero, Into the Breach, XCOM: Enemy Unknown, XCOM 2

Sure I missed some other good stuff.

Not a roguelite/roguelike but if you liked the combat style of Hades, check out Bastion.

permalink
report
reply
10 points

Noita is probably my favorite game of all time, and it’s an excellent rougelike.

permalink
report
parent
reply
3 points

It’s an amazing rogue like for sure. It’s tough to get started but before I knew it I had over 150 hours into it, a golden crown on my head and a golden amulet on my character.

permalink
report
parent
reply
1 point

Noita is great and extremely unique, but I dislike that once you find a few orbs of true knowledge your runs always start with getting those first. I’m usually too lazy to get the one at

spoiler

the pyramid

before ending mines, unless I can get a good teleport spell.

permalink
report
parent
reply
1 point
*

I don’t bother with those unless I’m specifically going for all the orbs. Like, I’ll get the closest one, but I don’t bother with the one you mentioned or the one that makes the boss spawn. There’s usually enough health to be had once you know your formations, and if you want mondo amounts of health, there’s always the heart mage trick. I don’t go out of my way to dig gold in the mines for the same reason. You can win without doing it, and it just breaks up the flow too much imo.

permalink
report
parent
reply
4 points

That’s a pretty excellent list. I don’t think I’d call Xcom roguelike since its campaigns are incredibly long endeavours, but they are good games.

permalink
report
parent
reply
1 point

I went back and forth on it. The campaign is just the meta progression, the missions are the randomized element. Comparing to Darkest Dungeon for example, it’s really similar in structure.

permalink
report
parent
reply
1 point

That’s a good comparison. I suppose both games use permadeath, but don’t end your run with them, and they both do feature the cyclical nature and variety of possibilities that you might expect from a roguelike.

permalink
report
parent
reply
3 points

One bullet-heaven game I’ve been enjoying is 20 Minutes Till Dawn. Each run is 20 minutes, and you try to survive at harder and harder difficulties and with different weapons or characters. There’s also a free demo of it called 10 Minutes Till Dawn.

permalink
report
parent
reply
2 points

Roboquest is one of the most enjoyable games I have played in years, And the devs seem to really care, every update has made the game significantly more enjoyable and they seem to be actually listening to player suggestions and feedback. Highly recommended if you want a fast paced FPS Roguelite.

If you’ve played Gunfire reborn and are expecting more of the same your going to be disappointed though.

Gunfire Reborn is Roguelite first, FPS second Roboquest is FPS first, Roguelite second.

Same concepta executed and implemented very differently.

permalink
report
parent
reply
-3 points
*
Deleted by creator
permalink
report
parent
reply
1 point

It has good replayability. Yeah it’s having a surge of popularity but it’s a solid game that’s pretty unique with good longevity for those who enjoy it, I think it’s going to be popular for quite a qhile and probably start getting people making inspired games in the “deckbuilding with real cards” space.

permalink
report
parent
reply
0 points
*
Deleted by creator
permalink
report
parent
reply
13 points

Y’all, Metroidvanias are not Rouguelikes. Randomly generated levels are an essential element for a game to be a Rouguelike, and fixed levels you can memorize are an equally essential feature of a Metroidvania.

permalink
report
reply
2 points

So I feel like Spelunky needs to be mentioned here. I haven’t played it in ages and need to give it more of a chance, but a lot of people love that one.

permalink
report
parent
reply
2 points

both Hades and Dead Cells have randomly generated levels

permalink
report
parent
reply
8 points

I was thinking about how Hollow Knight got included in this post. It’s fantastic but not even a little bit Roguelike.

permalink
report
parent
reply
1 point

Not necessarily. But some random element that changes each playthrough is.

permalink
report
parent
reply
11 points

A lot of great options named in the thread but I’ll also add Slice and Dice and Crypt of the NecroDancer. Seconding FTL too, that was one of my top games of the 2010’s.

I also recommend Cobalt Core, which is not quite patient as a past November release. Great for FTL fans or anyone that likes tactical card battlers.

permalink
report
reply
2 points
*

Slice & Dice is also one of, if not the best game that is playable on mobile, imo. Such an excellent one.

permalink
report
parent
reply
2 points
*

On Play store:

“Demo: Single IAP unlocks full game.”

Wow THAT’S rare to see on Android. I’m giving that a shot! 😁 Thanks!!!

permalink
report
parent
reply
2 points

Tbf, it’s possibly a little nicer on desktop, some of the buttons are a bit small on mobile though not bad. It’s nice having a couple things that I can play on phone though.

permalink
report
parent
reply
8 points
*

Hollow Knight is my favorite game of all time. It’s tough though, and you will feel lost and “where the fuck am I supposed to go?”.

I recommend that new players install the mod manager and enable “free” Gathering Swarm and Wayword Compass charms mods. Frees up 2 charm slots for two QoL charms – those two free slots will make the midgame a tad easier.

Edit: The mod manager you want is called “Lumafly” (formerly Scarab).

permalink
report
reply
3 points
*

I hadn’t heard about the charm mods, thanks. Wayward Compass being permanently free by default should have been a thing. If it weren’t for the awful map system, I would have felt Hollow Knight was a flawless game.

permalink
report
parent
reply
7 points

I really liked enter the gungeon. It was one of the first roguelites I played. It’s fairly basic in terms of mechanics compared to some newer entries in the genre. But it’s just good arcadey fun. Bonus is that it runs on a lot of systems. It’s still one of my go to’s for plane trips or other offline scenarios

permalink
report
reply

Patient Gamers

!patientgamers@sh.itjust.works

Create post

A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.

(placeholder)

Community stats

  • 859

    Monthly active users

  • 125

    Posts

  • 1.4K

    Comments