I watched a YouTube video about this topic today and thought it was the perfect idea for a post here. It’s pretty straightforward, it’s games you played in the past that you’re still stuck thinking about, or games that taught you a lesson that you’ve held on to.

I’m going to start. For me, the two games that perfectly exemplify the idea of a game that sticks with you are Sekiro and BioShock. I have a feeling Dark Souls will be a popular choice but I think Sekiro did it more for me personally.

Starting with Sekiro, I honestly think it’s the closest to perfect I’ve ever seen in a video game, at least for a first playthrough. It’s fun, challenging, rewarding, thoughtfully made, beautiful to look at, it’s got great voice acting, memorable characters, and I honestly can only think of two mini bosses that bring the whole game very slightly down. Every other aspect is a 10/10 from me. Not to mention the combat is the best combat of any game I’ve ever played. Personally, this game is the purist example of a game that forces you to get good at it, and does the best job at teaching perseverance. In the rest of the Souls games, you can upgrade your weapon, get a new weapon, use buffs, summon NPCs or another player to help, if you’re getting stuck. With Sekiro on the other hand, you need to get good. Above any other game, this one showed me just how well hard work can pay off. I feel about this game the same way video essayists feel about Dark Souls. If you know, you know.

Moving on to BioShock, this one really taught me the value of a good story, and showed me that video games truly are art. It helped that the game itself is a ton of fun to play, but on top of that the writing is just phenomenal. I’m assuming most people on here have played this one so I won’t get too into it, and in case you haven’t, most of what I’d be gushing about would spoil the whole game anyway, so I’m just leaving it short, but yeah. This game is the finest example of video games being an art form.

What about you guys? What has stuck with you the hardest? I’ve got more games I could talk about but I’d love to see discussion from you.

36 points

No game has ever affected me as much as Outer Wilds. Out of every life changing piece of art I’ve ever experienced, whether it be film, television, music, literature, or videogames, this is the first and only time I’ve ever gotten chills by the end.

The story isn’t super deep and it isn’t necessarily profound – it’s not really a belief-changer, outside of, perhaps, your idea of what a videogame is – but the experience itself is beautiful and rewarding and I’m not sure it can be recaptured.

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9 points

Also for anyone looking to play it, don’t read anything about it! Not even the Steam description! It’s best experienced completely blind.

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4 points

Same.

The story isn’t super deep and it isn’t necessarily profound – it’s not really a belief-changer, outside of, perhaps, your idea of what a videogame is – but the experience itself is beautiful and rewarding and I’m not sure it can be recaptured.

Spoilers for Outer Wilds ahead

I had an interesting discussion about this game with a friend who didn’t feel anything after finishing Outer Wilds. We came to the conclusion that while the “concept” of Outer Wilds is incredibly sad/beautiful, not everyone feels something for concepts and ideas.

For example, my friend is a serious cry baby when characters he knows well die in games/shows/movies. We barely know anything about the Outer Wilds universe, its inhabitants or even our protagonist, so there’s nothing sad about individual characters perishing.

Yet you, I and many others deeply connected with a story about the volatility of the universe and life itself and how everything has to come to an end.

(DLC spoilers ahead)

The same applies to the DLC, there is nothing inherently sad about either of us perishing. We barely know anything about the stranger, the owlks, the prisoner or our protagonist. But the idea of both of us being dead inside of a simulation, drifting through space on a dying vessel in a dying universe is a heart breaking thought to me.

As disappointed as I was that not everyone seems to experience these emotions, it for sure is interesting.

::spoiler

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27 points

SOMA. Duplicating consciousness across multiple bodies and the branching off of one particular conscious mind to carry the narrative while the others were left behind was a fascinating concept for a game to engage with. Plus the atmosphere was a sublime nightmare.

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4 points

That’s what I came here to say as well. It’s so well done and it hits in such a profound way.

Have you read any of the short stories on the game’s website? I highly recommend it. Catherine’s is so sad and it really gives a ton of insight into what she went through.

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4 points

This game has lived rent-free in my brain ever since playing it. Not always in a good way either, it’s some genuine existential horror.

The ethical explorations are interesting too, such as the implications of repeatedly booting up a personality to extract information from it.

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3 points

The discussion between Catherine and Simon on the elevator is my favorite dialogue in any game. Not just are the voice actors amazing but a common sci-fi trope is presented from a much darker view than usual.

(Spoilers for SOMA ahead; go play the game, it only costs 5 bucks on sale)

https://www.youtube.com/watch?v=UnJ09VPnG-Y&t=188

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17 points
*

My game time is limited so I play what I hope to be most impactful. My list is chock full of unforgettable experiences:

  • Control
  • RDR2
  • Uncharted
  • Dead Space
  • God of War
  • Ori and The Will of the Wisps
  • Disco Elysium
  • The Artful Escape
  • What Remains of Edith Finch
  • Gris

The first three I’d say there was life before and then life after. The rest, I wouldn’t want to miss if I had a redo in life.

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1 point

Red Dead Redemption 1 and 2 both could’ve made it for me too, but for the sake of the post I only wanted to do two games so other people could suggest some. I absolutely agree with your picks

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16 points

Another vote for outer wilds. Its weird how often it pops into my head.

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16 points

For me its Subnautica because the progression works so well. I’ve tried lots of survival games and sandbox games with similar progression afterwards, but none of them had the same impact on me. It’s also because of the genre - Sci-fi on an alien planet, discovering what actually happened, and all that baked into some real satisfying gaming loop. Also, without spoilers, the end sequence always makes me emotional, regardless of how many times I’ve played it. It just speaks to me on a personal level.

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5 points

There was so much thought put into that game. While I couldn’t work it out for myself, with the help of guides I worked it out. The sense of peril and discovery was wonderful.

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3 points

Subnautica is the perfect mesh of several things that work fantastically. It is a good survival game but with it’s upgrade and discovery based exploration limitations, it’s closer to a metroidvania than it is to Minecraft. The thing it does so well is sneak this past you, it’s a mystery driven metroidvania where the downtime is a resource gathering, based building game.

The closest game I can think of of that tried the same mystery metroidvania approach is The Forest, but this feels like one of the many many games from the post Minecraft and DayZ boom that has a certain scrappiness to it that somehow Subnautica absolutely sidesteps, and it’s all from just being a really well made game. The vibrant and often tranquil art style that lends itself to awe inspiring locations, and the level design and overall plot support eachother so well.

That said, I’m not in love with the amount of resources. A 4*8 gridded inventory puts me off a game from a worry of it to getting too grindy, and subnautica is a “I need to build another storeroom” kind of game. With a full survival game like Minecraft, which is endless and about exploration and progress alone, I know my storage will be unweildy and I can forgive it, but I’d have appreciated Subnautica finding a way to require less mindless resource hunting / busywork unless itnwas optional base cosmetics or the like.

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.

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