I watched a YouTube video about this topic today and thought it was the perfect idea for a post here. It’s pretty straightforward, it’s games you played in the past that you’re still stuck thinking about, or games that taught you a lesson that you’ve held on to.

I’m going to start. For me, the two games that perfectly exemplify the idea of a game that sticks with you are Sekiro and BioShock. I have a feeling Dark Souls will be a popular choice but I think Sekiro did it more for me personally.

Starting with Sekiro, I honestly think it’s the closest to perfect I’ve ever seen in a video game, at least for a first playthrough. It’s fun, challenging, rewarding, thoughtfully made, beautiful to look at, it’s got great voice acting, memorable characters, and I honestly can only think of two mini bosses that bring the whole game very slightly down. Every other aspect is a 10/10 from me. Not to mention the combat is the best combat of any game I’ve ever played. Personally, this game is the purist example of a game that forces you to get good at it, and does the best job at teaching perseverance. In the rest of the Souls games, you can upgrade your weapon, get a new weapon, use buffs, summon NPCs or another player to help, if you’re getting stuck. With Sekiro on the other hand, you need to get good. Above any other game, this one showed me just how well hard work can pay off. I feel about this game the same way video essayists feel about Dark Souls. If you know, you know.

Moving on to BioShock, this one really taught me the value of a good story, and showed me that video games truly are art. It helped that the game itself is a ton of fun to play, but on top of that the writing is just phenomenal. I’m assuming most people on here have played this one so I won’t get too into it, and in case you haven’t, most of what I’d be gushing about would spoil the whole game anyway, so I’m just leaving it short, but yeah. This game is the finest example of video games being an art form.

What about you guys? What has stuck with you the hardest? I’ve got more games I could talk about but I’d love to see discussion from you.

15 points

Games that play with metanarratives stick with me:

  • Beginner’s Guide
  • The Stanley Parable (Ultra Deluxe especially)
  • Break The Game really stuck with me the ending especially.
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5 points
*

Damn! Your list made me remember that I missed Superliminal.

Which led me to Stanley’s Parable, which I hated. I maintain that I totally missed something despite a few playthroughs to “the end” but it seems to have just gone over my head.

*Break the Game is $2 during the Summer Sale. Definitely trying it.

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2 points

Which end? The main story is just a narrative device, in fact you shouldn’t really obey the narrator at all. Calling any end “The End” doesn’t make sense in the context of the game, really. Unless you just broke out of the mind control facility three times then called it quits? That end is supposed to be non enticing so that you try literally anything else before putting it down. I think the going insane end sticks with me the most. Although the game dev commentary in the recent release is fun.

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4 points

You should play Slay the Princess if you haven’t. It’ll be up your alley and it’s fucking good

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3 points

Thanks for the rec. It’s on sale on GOG so I nabbed it!

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3 points

I hope you thoroughly enjoy it like I did!

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17 points
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My game time is limited so I play what I hope to be most impactful. My list is chock full of unforgettable experiences:

  • Control
  • RDR2
  • Uncharted
  • Dead Space
  • God of War
  • Ori and The Will of the Wisps
  • Disco Elysium
  • The Artful Escape
  • What Remains of Edith Finch
  • Gris

The first three I’d say there was life before and then life after. The rest, I wouldn’t want to miss if I had a redo in life.

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1 point

Red Dead Redemption 1 and 2 both could’ve made it for me too, but for the sake of the post I only wanted to do two games so other people could suggest some. I absolutely agree with your picks

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5 points
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Mine’s probably nostalgia tinged but here goes: FFVII, VIII, IX, and X I love the setting, I love the mechanic changes between the series from materia giving various boosts in 7 to the actual spell slots changing stats in 8 and the summons in 9, and blitzball in 10. The story for each was unique in their own world ending way and beautiful to run through. I replay them probably once every three-five years or so but they mark a high point for me. Adding to the list, Demon’s Souls. I never fully understood the storyline behind it but the sequencing of zones around the central hub and the combat are some of my favorite aspects. I need another play on that soon… It would probably be a little weeby of me to take some life lessons from them but they did help me to understand that hard decisions sometimes have to be made that include personal sacrifice and doing things that are unpleasant in order to move everyone forward and up.

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7 points
  • Rain World (top favorite game if all time)
  • Cassette Beasts
  • Lotr: BfME2
  • Wizard of Legend (favorite Roguelike)
  • Bloodborne
  • Dark Souls (original)
  • Gauntlet: Dark Legacy
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36 points

No game has ever affected me as much as Outer Wilds. Out of every life changing piece of art I’ve ever experienced, whether it be film, television, music, literature, or videogames, this is the first and only time I’ve ever gotten chills by the end.

The story isn’t super deep and it isn’t necessarily profound – it’s not really a belief-changer, outside of, perhaps, your idea of what a videogame is – but the experience itself is beautiful and rewarding and I’m not sure it can be recaptured.

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4 points

Same.

The story isn’t super deep and it isn’t necessarily profound – it’s not really a belief-changer, outside of, perhaps, your idea of what a videogame is – but the experience itself is beautiful and rewarding and I’m not sure it can be recaptured.

Spoilers for Outer Wilds ahead

I had an interesting discussion about this game with a friend who didn’t feel anything after finishing Outer Wilds. We came to the conclusion that while the “concept” of Outer Wilds is incredibly sad/beautiful, not everyone feels something for concepts and ideas.

For example, my friend is a serious cry baby when characters he knows well die in games/shows/movies. We barely know anything about the Outer Wilds universe, its inhabitants or even our protagonist, so there’s nothing sad about individual characters perishing.

Yet you, I and many others deeply connected with a story about the volatility of the universe and life itself and how everything has to come to an end.

(DLC spoilers ahead)

The same applies to the DLC, there is nothing inherently sad about either of us perishing. We barely know anything about the stranger, the owlks, the prisoner or our protagonist. But the idea of both of us being dead inside of a simulation, drifting through space on a dying vessel in a dying universe is a heart breaking thought to me.

As disappointed as I was that not everyone seems to experience these emotions, it for sure is interesting.

::spoiler

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9 points

Also for anyone looking to play it, don’t read anything about it! Not even the Steam description! It’s best experienced completely blind.

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