Apple created HIEC for themselves. They use it within their own gargantuan ecosystem to their own, personal benefit and to the benefit of people all-in on Apple devices. When it’s time to send it outside, they automatically gets converted to JPEG/MOV files.
They do not care if you like it or if you even use it.
They do, most of the time. For example if you upload an heic file from an iPhone to a file input on a website that doesn’t accept heic files, it’ll upload a jpeg.
Apple can’t see or control all the different ways of transferring files, though, so in practice it still causes problems sometimes.
The strange thing is that some Android phones also save photos as heic files and make no attempt to convert them, so I still had to add logic to my websites to convert them myself.
My biggest gripe with Webp. If people just add support like Jpg, Png, Tiff, ect. then I could just use it like any other image without having to open with a browser.
I’d so much love for webp support to increase
It’s so much better than sending jpegs to people
I post a lot of gifs in my work chat because I’m a highly productive individual, but Teams doesn’t have webp support. I thought, “Well that’s silly, I’ll just convert them to gifs, but webp is clearly a stupid format.” Then I converted one, and it had terrible artefacting, choppy framerate, and was over 300% larger. Now I’m mad at Teams.
Isn’t there an issue with webp where it could potentially run arbitrary code?
I actually held a presentation on it, yeah! It wasn’t really a webp problem, but an issue in the image decoder library which was used in basically… everything to open Webp. What happened was that you could tell the OS to build a super bad (Huffman Tree, which in turn led to the decoding not fitting in the allocated memory space and overflowing.