The existing ages system seemed really bad in some of the games I played. You’d have like nuclear warfare while neighboring countries on the same continent hadn’t developed agriculture. I know countries develop at different rates, but like India didn’t have to research and upgrade its way through multiple ages in real life in order to have cities and technology companies.
There should almost be some sort of technological transfer to nearby empires, like cultural influence. If your neighbour is at 10000 tech points or whatever while you are at 1000, you should be able to leech some tech points from your neighbour to develop faster.
Transfer rate increases with the disparity between nations and decreases with distance.
So a super advanced empire on continent A will contribute to nations on continent A and B, but those on continent A get more of a bonus than those on B.
This aligns fairly well with reality as neighbouring countries would transfer students to universities all the time, less so the further the nations are apart.
There’ll be nothing to get adjusted to if they continue to insist on Denuvo
Reddit and lemmy like to say that but I doubt any noticeable portion of the player base is going to bother. Has been for almost every game with denuvo lol
Sadly your average person just doesn’t care about consumer rights, in any matter.
I learned my lesson about malicious DRM when Starforce broke my new computer’s DVD drive back in the day. Fortunately it was still under warranty so I had it fixed, but sucked all the same.
I don’t like denuvo but for me it’s the price that’s the deal-breaker. Nearly $170CAD for the full version is absolutely bonkers, and I simply can’t justify it. So I guess I’m picking it up in a Steam sale in 2028 or something when it’s $40 with all the DLC.
The “slows down your game” bit has always been hotly contested. There are certainly occasions where a modified exe without Denuvo runs faster, combined with accusations that that specific game integrated Denuvo in a very poor last-minute implementation that calls it dozens of times a second.
I don’t work on video games, but my own experience with software engineering and release management suggests those sorts of murky answers are likely to be the norm.
I played some Humankind recently for the first time, and it made me realise that Civ 7 is stealing a lot of their homework. Districts, civilisations, even the leader interact/diplomacy screen all look incredibly similar to Humankind.
I dont hate it. But Crises happening automagically does feel against the typical nature of Civ, where I typically prefer more random events.
It’s more board game feeling.
I never moved from civ 5 to civ 6. Every time I try civ 6 it feels awful and looks like a mobile game. Ive got little hope for civ 7 and since it ships with Denovo I doubt I’ll ever try it.
Each to their own! I really enjoyed V and have hundreds of hours in it, but I appreciated the changes in VI and felt like it vbecame a stronger game than V overall. I do have more hours in VI. I get that the art style was a little controversial, but I was never playing V for the visuals anyway
- Civ IV 1000+ hours
- Civ V ~370 hours
- Civ VI ~37 hours
Been playing since OG Civ on floppy disk. I’ll skip Civ VII
Ahh yes, Civ IV. From ye olden days, when the dev teams cared about such weird and obsolete ideas as testing the game before release, or creating an interface that tells the player what the fuck is actually happening. Or useable asynchronous multiplayer, or an AI with enough of a clue to play the damn game competently… I could go on.
Some people apparently liked V’s whole “don’t build too many cities, we don’t want to have an actual empire here” deal, which definitely isn’t my thing but does create less micro. But most of the mechanics were reasonable and the UI shared more or less enough info to follow along. They also opened up the code after the final expansion so modders could do some really great things.
IV had a lot of really good ideas, and zero polish. The current version of the game is laden with silly bugs, ride with bizarre balancing choices, and hideously opaque with simple questions like “how much research have I put into this tech”, “how much production overflowed off this completed build”, and “how likely is this unit to kill this other unit, vs simply damaging it.” They haven’t opened up the code to modders, nor have they put any effort into fixing these frankly silly errors themselves.
Civ IV is great because of relatively simple mechanics which allow a lot of interesting choices in how to construct and develop your empire. It accentuates this by getting all the boring stuff right: bugs are few and minor, the interface is communicative, etc. it’s not perfect in either regard, and yet somehow it far exceeds its successors in these simple categories. This is how you make a good turn-based 4X game actually fun, even with 2005 graphics.
And yet, V and VI sold extremely well, and VII seemingly will as well, despite inevitably being a grossly inferior product at release which will be dragged most of the way to a truly finished state over five years of patches and DLC.
I guess this is very “stop having fun meme”, but why the hell are the only games in this genre (of all genres) trading balance, bug fixes, and comprehensible interfaces for fancy graphics? Is it really not profitable to make a game like Civ IV in 2024?