Professional game makers care very much about how Unity operates as a business these days.

You are viewing a single thread.
View all comments View context
15 points

There are non-FOSS alternatives to Unity. For tinkerers, sure, it doesn’t matter. But if you plan on releasing a product, the licensing of your engine starts to matter a lot more. The question should really be, is there trust left in Unity? Even using a less powerful or more expensive engine, might be a better option across your product lifetime, depending on the licensing terms or them being changed retroactively (that really should be fucking illegal, but oh well).

permalink
report
parent
reply

Game Development

!gamedev@programming.dev

Create post

Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

Community Wiki

Community stats

  • 222

    Monthly active users

  • 117

    Posts

  • 343

    Comments