You are viewing a single thread.
View all comments
82 points
*

Ok, but the second tweet is a bit redundant

Like what else would a .log file be? A video file? A Word Document? An executable?

Do you really need to inspect the properties to be told: “This .log file is certainly containing text. Thank you for installing Windows 10. Save 5% on your Office 365 subscription with code ‘ILOVEMICROSOFT’”

permalink
report
reply
22 points

Like what else would a .log file be? A video file? A Word Document? An executable?

I think their point is that a 200gb text file is a wild size usage for a crash log, and there’s probably accidentally some binary data in that log. There’s no way a crash log can exceed 2x the size of the game binary itself.

permalink
report
parent
reply
22 points

Could be a bug in their crash handler, just like, infinitely looping and printing something over and over.

permalink
report
parent
reply
3 points

Binary data is almost always more compact than text data

permalink
report
parent
reply
80 points
*

You should have rolling log files of limited size and limited quantity. The issue isn’t that it’s a text file, it’s that they’re not following pretty standard logging procedures to prevent this kind of thing and make logs more useful.

Essentially, when your log file reaches a configured size, it should create a new one and start writing into that, deleting the oldest if there are more log files than your configured limit.

This prevents runaway logging like this, and also lets you store more logging info than you can easily open and go through in one document. If you want to store 20 gb of logs, having all of that in one file will make it difficult to go through. 10 2 gb log files is much easier. That’s not so much a consumer issue, but that’s the jist of it.

permalink
report
parent
reply
13 points

As a sysadmin there are few things that give me more problems than unbounded growth and timezones.

permalink
report
parent
reply
1 point

Printers. Desk phones. Wmi service crashing at full core lock under the guise of svchost.

permalink
report
parent
reply
15 points

Fully agree, but the way it’s worded makes it seem like log being a text file is the issue. Maybe I’m just misinterpreting intent though.

permalink
report
parent
reply
28 points

200GB of a text log file IS weird. It’s one thing if you had a core dump or other huge info dump, which, granted, shouldn’t be generated on their own, but at least they have a reason for being big. 200GB of plain text logs is just silly

permalink
report
parent
reply
5 points

Essentially, when your log file reaches a configured size, it should create a new one and start writing into that, deleting archiving the oldest

FTFY

permalink
report
parent
reply
4 points

Sure! Best practices vary to your application. I’m a dev, so I’m used to configuring stuff for local env use. In prod, archiving is definitely nice so you can track back even through heavy logging. Though, tbh, if you’re applications getting used by that many people a db logging system is probably just straight better

permalink
report
parent
reply
45 points

I thought they were just trying to hammer home how wild it was for the file to get that big, since it’s just a text file.

permalink
report
parent
reply
36 points

Yeah and also when they said “300gb of crash logs”, i assumed it was a folder with thousands of files, instead of all those gbs in a single text file, that’s wild

permalink
report
parent
reply
6 points
*

It could be a XML or JSON with some embedded binary data (but to your point Windows isn’t gonna figure that out from the extension)

permalink
report
parent
reply
27 points

if you assume the second post has ulterior meaning it could be that someone might not know what a crash log is, but most people who have interacted with computers at least once would be at least vaguely familiar window’s file description and understand that text file icon + >200 gb size is not normal

this is, of course, a rather big assumption.
most people don’t put that much though in a post and expecting them to will make your online experience a confusing mess.

permalink
report
parent
reply
10 points

Most people have zero understanding of how programs work. I have slightly more understanding than the average person and I didn’t catch that a crash log would nearly always be a text file.

permalink
report
parent
reply
9 points

It could be a binary file, though that would probably make it smaller if anything.

I’m guessing the point was the developer didn’t invent some proprietary log that also contained a dump and other things that could conceivably be very large. That would also be terrible design, but managing to create hundreds of gigs of text in a game crash log is a special kind of terrible.

permalink
report
parent
reply