This is yet another nail in the coffin of physical media. Or, in other words games you actually own instead of long term lease.
Or, in other words games you actually own
Newer games rarely have the entire game on the disc. Usually there’s mandatory patches that must be downloaded to play it. I’ve seen games where there’s only a few hundred MB on the disc while the whole game is maybe 15 or 20 GB.
This means you don’t really own the game, since if Sony (or Microsoft or whoever) take down the downloads for the game, you won’t actually be able to play it any more.
Essentially your choice is between a physical license key (the disc) plus a download of the game, or a digital license key plus a download of the game.
And now, the physical licence path is even less accessible. The thing with the physical licence key is it’s transferrable even if the actual data is stored elsewhere. It’s a thin veneer, I mean, Sony could gate access to this data to the first account/machine that activated it. So even this advantage is taken away.
Some enterprise software used to (or maybe still do) use USB dongles for licensing… I’m honestly wondering if games are going to move that way too. Given the fact that practically every game needs a launch day patch, why even have a DVD/Blu-Ray if instead you could just have smaller, more reliable USB dongles? I suspect that in the next generation or two of game consoles, we’ll no longer see discs at all.
It’s not like physical media makes any difference anyway these days.
Actual disk often gets just a glorified installer, and even if it includes the entire game you’re likely to have to activate it online anyway.
The “own your games” ship has sailed long ago, unless you only buy no-DRM and your own backups.
unless you only buy no-DRM and your own backups
or you straight up pirate it.
There’s not a lot of brave souls doing this as a passionate hobby any longer. Now it’s for the clout, to inject malware, or to receive monetary donations. Or all three!
I hope I am wrong, and we can get back to the passionate hobby, but it’s looking kinda grim from my point of view.
For $700 they could at least throw in a 4k Blu-ray player.
Then again, I ponied up extra for the disc version of the original ps5 for that exact reason, only to find out the media player software is a giant piece of garbage that was clearly given no effort. So I can’t say I’m too surprised.
I remember thinking it was bs when half life 2 required a steam account and now everyone loves it.
For better or worse, the landscape has shifted since then. I can’t imagine people love Steam for being Steam, but rather for being the most consumer-friendly platform on PC.
Refunds? No questions asked if it’s within 2 weeks and 2 hours of playtime.
User reviews and ratings? Yes, and even comments on those reviews.
Community content? Steam discussions, guides, art, etc. Even mods with the workshop.
Bribes development studios for exclusivity deals? Nope! Devs can release games wherever the fuck they want.
Platform support? PC. Not just Windows, but going out of their way to make Linux a first class citizen. They even support Crapple despite its miniscule market share among PC gamers.
It does if you rent
I’ve been using gamefly for a while, I can’t rent digital only games
The difference is the price of buying discs vs. buying from a digital store that has no competitors.
I’ve bought almost exclusively second-hand discs for my PS5, because they’re like half the price for the exact same content.
Sadly it’ll probably be just a matter of time before those will be phased out as well, one way or another.
This in my opinion is one of the valid use cases of a blockchain/NFTs: they provide provable ownership of digital goods. This means that if implemented, in the future we could actually own games music movies ebooks etc. The only remaining step would be a decentralized torrent-like system that allows the users to download the licensed content that they own via their nft.
How would an NFT help in any way? We’re not lacking the means to prove you bought the game. We’re lacking companies willing to sell you games and laws that prevent companies from saying “buy” when they mean “rent”. If we got to a place where torrenting software you’ve bought in the past is legal, we don’t need NFTs to accomplish it…
If you can’t modify it, sell it or know what the game software is even doing then calling that “ownership” would be rather lacking. I mean in terms of traditional ownership, not the modern definition: “page 69 of the EULA defines “purchasing” (the software) as a limited, non-transferable lease which can stop working at any time due to dependency on a proprietary server code we will never share I fucked your mom”.
I mean, I can actually own a bunch of stuff as long as it doesn’t have some sort of proprietary DRM bullshit attached to it.
The problem isn’t that there’s no way to obtain media in a non-bullshit way. The problem is that distributors don’t want to provide media in a non-bullshit way.
How would that support “First Sale Doctrine”?
Is it possible for modern games to fit on a disk?
I think it would be an interesting change if brand new games had a hard limit on file size so they can fit on and play from an actual disk.
Absolutely. It just depends a lot on the game of course. A blueray disk can contain over 100 GB. But a game could be split over several disks too. It was rather common to do that with CDs on the original PlayStation.
unless you only buy no-DRM and your own backups
Going to have to plug GOG here as these are both things they offer. I try to buy games there instead of Steam, purely for this reason.
Going to have to plug GOG here as these are both things they offer.
Note that this is a major selling point for GOG and available on most of their library, but unlike their early days, not everything is DRM-free.
IDK. Between the price tag and lack of the disc drive IDK how many people are gonna buy this thing. It’s probably just for people who HAVE to have the highest graphics, to keep them from getting a gaming PC until the PS6 is ready for them.
I’m not sure. If that is their strategy they’re dancing on a razor. I mean, the market is pretty slim. Basically, you can get a pretty sweet gaming PC for the price they’re offering. And if you project the amount of games you’ll get and estimate the price differential with prices of the same games on a PC you might be able to uprate the specs a few times. I would say that a PS5 with a reasonable amount of games is probably worth a similar amount to a $1k PC.