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TheGreatDarkness

TheGreatDarkness@ttrpg.network
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If I turn out to have more time at my new job, I plan to start thrid campaign (alongside 5e and Blades in the Dark campaigns I’m running now), and make it WFRP for two people who ran it to me + maybe one other person

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Paladin leveled up enough to get Spirit Guardians. I like this approach to roleplaying learning new spells, I may need to think how to utilize it in my game

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So what I get from this is that Tyr is a bro and Volo sucks.

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Fun fact about druids - in their tradition pretty much every break from the norm, like writing things down or cutting herbs wrong, was punishable by being clubbed to death.

Fun fact two: In France Druids were exterminated by Romans with help of Bards. Bards were basically a competting sect of the same faith with Druids and they sided with Romans to save their own skins and eliminate their rivals.

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Considering I’ve been running 5e since the Plague Year, I wouldn’t call myself a hater. I did notice, however, this very pattern whenever I voice concerns about anything with the rules - first people assume whatever flaw or exploit I point out, has been used in my group and then their solution is always to leave the group or kick someone out of it, and if it didn’t happen in my group, then it means it doesn’t ever happen. It’s a catch-22 debating with these people.

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One of my favorite things about this page is that it can be read as intended, let to right, or can be read right to left like a manga, and it still tells an internally coherent, but entierly opposite story.

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You should consider that Forgotten Realms wasn’t really the default setting before 5e.

In 4e it was Points of Laght/Dawn World/Netir Vale which was designed from bottom up to be easy to put in anything you want and it is credited for codifying on paper worldbuilding principles that are as wold as fantasy itsel (the poitns of light-style world). In 3e era it was Generic Setting, which was just Greyhawk without any words that would make them have to pay Gygax royalties. In TSR there was no default setting, they all just coexisted.

WotC turned Realms into a default setting by pretending any unique stuff doesn’t exist or trying to make it “the default” - look at Gnolls. The “hyenas turned into half-demons from eating Yeenoghu’s blood” thing could work for Realms (it’s a new lore invented for this edition), but WotC just HAD to try to force it on ever other world they own, goig so far to retcon two Gnoll bodyguards in Sinsiter Secret of Saltmarsh into Hobgoblins, just to keep the illusion Realms have nothing unique going for it.

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For me it’s playing Warhammer Fantasy. Where you roll a peasant and die of cholera.

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Wait, is that person in the last panel, by any chance, the Paladin lady from Neverwinter Nights?

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