Psyhackological
Never forget, every Unity demo we’ve seen has a ton of custom tools. For example, in “The Book of the Dead” they had all these custom tools, even some obscure AO tech for trees that didn’t work when I downloaded it. I remember complaining about it on their forums. Unlike Unreal, Unity’s never really “what you see is what you get”. Don’t get me wrong, I liked the short film, but Unity has always been like that, kind of “faking” the real capabilities of the engine. From an investor’s point of view, though, I guess it’s good marketing.
Someone (@kratos_1335) in YouTube’s comments.
Yeah, totally normal description of the game. 🤪
Try ANIMAL WELL if you want so many secrets. It’s not made in Godot, but it’s made with a custom game engine for this purpose.
Good music is an understatement for me.
Sorry! I just haven’t played it yet.
Its studio quality and I can hear the care taken to make it (I have an audio engineer certificate). It took over my playlists for at least a month. And the way the vocals fade in and out during fusions or entering a building is perfect. The music never stops abruptly or sounds like shit. They had some real talent on all of the music side of things.
I have Beyerdynamic DT 1990 PRO with Chord mojo 2, so I can get advantage of it! Thanks for describing this. I’m even more interested in it.
Fitting as my city (Wrocław) awaits to be flooded. 😆
The graphic is to say… interesting at least. Crazy - in one word. This game seems almost perfect by Steam reviews.
Cruelty Squad is a tactical first person shooter set in the hardcore gig economy of corporate liquidations. You’re an emotionally dead combat-substance fueled grunt of Cruelty Squad, a depraved subsidiary company tasked with performing wetworks for its host conglomerate. Will you make the Corporate Arch Demoness proud or succumb to bitter tears of failure?
Yeah, we need more like these. 🤪