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Charadon

Charadon@lemmy.sdf.org
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Oi

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I’m not a student, I got a full time job =P

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Only for 3rd party repos, but for main updates, I use slackpkg since it automatically prompts me for updating configs and all that.

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You’ll also be probably shocked to hear that i’m a Slackware user in their 20’s =P

Been using Slackware going on 3 years now.

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KDE was an example, but a lot of other things come out of the box with Slackware. And of course, that package isn’t a thing that comes out of the box.

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Regular Slackware user here.

The biggest reason I use Slackware personally is that it’s the only distro I’d consider a “full system” out of the box. What that means, is that I install it, and I don’t really install much outside of the repos.

For example, the kde set comes with pretty much every KDE app. I do mean all of them. With other distros, I either have to go hunting for what packages are named what in the repos and spend hours getting everything setup and installed. While on Slackware, I pick the partitions, install, and I have a full desktop with everything I could possibly need.

Some would say “Oh, but that would take a lot of disk space.”, and funny thing about that, is with BTRFS compressio enabled. A full install of Slackware is only 4gb =P

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Legacy Support for old Automation Scripts (Script expecting to press e rather than m)

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sonic spring noise

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If you go down the VPS route, a headscale server on a cheap $3.50 VPS would be the way to go. Wouldn’t even have to deal with IP addresses at that point, while still being able to self-host all your services, with the cheap VPS being a glorified switch/firewall.

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I bought it back when it was in early access. The main hate is how long it took to develop, and how many bugs it has/had.

The most recent time I played it, about a year and a half ago. You were able to wheely a motorcycle up a skyscraper. Zombies would randomly clip through things, the physics would bug out and loot on the ground would kill you from nudging it, sometimes you were able to just ride through buildings, and the multiplayer lag was abysmal. Just to name a few things.

I could go on, but for a game that’s been in development for 10 years, it barely shows it.

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