unpopular(?) opinion: RDR2 is a boring graphic novel deceptively advertised as an open world FPS. The pacing is slow, the gunplay is garbage, and the core ‘gameplay’ loop is just a chain of unskippable CGI. I bought it based on the reviews, played for about an hour while experiencing an increasing sensation of buyers remorse. Never again. It’s the last game I bought without pirating it first to see if its any good.
I quite like it. Once you get used to the timings of actions you can be quite fast and fluid in combat and it’s good enough to carry the game by itself, much better gunplay than gta. And the story is not the worst, though it is a slog occasionaly. Graphics do a lot of heavy lifting
And yet they’ll grip that game right out of your library whenever they want to. The world that people complain about is the world they go wrong with. Once the fuckery started, that’s when I stopped giving these companies money. I haven’t bought a video game for probably decades.
Spending real life money on a game you don’t actually own that you will never play is fucking genius ngl
Edit: then proceeding to make a habit out of it and developing some sort of e-hoarding disorder
This completely ignores people that pirated games and then bought them once life let them contribute to the authors/devs they liked.
I’d think these people probably make up a single number digit of the amount of games bought and never played.
It would be interesting to have a breakdown of which games werr bought and never played. How many of them were gifts ? What’s the share by rating ? Even better : When were the copies the most bought but never played ? This could bring up some interesting partterns.
I really only buy video games from indie devs.
If I never play a game by an indie dev that I bought, oh noooo what a catastrophe I gave an indie artist money without confirming they deserved it!
This meme should only make you feel slimey if you are dropping lots of money on AAA games where the artists who made the game don’t get even remotely a fair share of profits.
Otherwise, giving independent artists to make more art benefits everyone even if you don’t “use” / “need” the art.