Is it just me, or do games always go on massive sales immediately after I purchase it?
It’s $30 on Xbox right now. I’ve never seen it lower. Also, at least on Xbox, GOTY edition is meaningless. The content is all free updates to the base game.
Every time I’ve opened No Man’s Sky, I always get excited to explore in the game. Sadly, always after playing a couple hours, I get bored because the gameplay loop isn’t as fun as the wonder you get when you first open the game.
Everyone says that it’s got quests now, it’s got bases now, planets are more diverse but the depth of these are extremely shallow. So, for me, the game still has not been redeemed from when I bought the game on release.
Five or six years ago I used to be able to get 30 fps on low graphics with one or two mods to reduce the load on the GPU. Now I can’t even break 15 FPS without lowering the resolution to unusable levels. What gives? Same setup and everything.
You had an out of date pc five years ago and you want to know why the same pc runs bad today?
It’s time for an upgrayedd my friend.
I’m having a blast just traveling around looking at stuff in VR in this game. After about 25 hours I still have no idea what the actual gameplay is supposed to be.
It’s focused on exploration with combat, base building, and trading being important secondary factors. It’s not everyone’s cup of tea for sure, but it is the best game available at what it does. The immense expanse of the universe(s) is front and center in the experience.
Checking it out in VR is on my gaming bucket list, as it’s already amazing on just a regular screen.
I’d personally put quotes in combat. Haven’t checked this latest update yet, but combat has always been a complete letdown, especially on foot. Your character starts putting down your weapon if you spend 1 second without firing. Once the animation starts, it will add considerable lag between your click/button press and it actually firing, which can make you miss shots very often during fights. Beating those orange drones never feel like any sort of challenge, just an annoying chore, especially when the repair ones start healing your target from very far away
Space combat is fine, but nothing to write home about. It’s all about dogfights among small craft, which is much better than doing anything on foot. Freighters and corvettes exist solely as stationary space rocks with maybe some cargo you can blow up to steal.
I wouldn’t say trading is even a secondary factor, much less important in any manner. It’s just a crutch for players that don’t accidentally stumble on an easy way to get boatloads of credits. Getting nanites can be a much bigger chore (I’ve set up a macro to turn in food in the Anomaly for nanites, since I was playing on permadeath, so mold->nanites wasn’t feasible), quicksilver is even worse. A good chunk of my playtime was setting up active indium mining farms and uploading them in the hopes someone else could use the money, back before the price was nerfed down hard.
it is the best game available at what it does
Only at the “infinite* planets, infinite* universe” thing and seamless space to planet transition. It’s not the best at ground combat, space combat, base building, ship building/customization, trading, crafting, storytelling, being a space pirate, space exploration, ground exploration… Of course, no other game offers all of these things in a single package, at least not that I’m aware of, but I can name some games that do some of those things better than NMS
I’ve always thought this game looked like shit.
Doesn’t it only go up to 4 players or something? What a weird limit for such a large game. I guess the devs just weren’t skilled enough to raise it any higher.
“Doesn’t it only go up to 4 players or something?”
That was the max number of players who could play together for something like 3 update cycles, and that was years ago. Everyone was still technically in the same shared universe, you just couldn’t actually co-op with more than that… but, again, that’s outdated. Not sure what the limit is now, if there even is one - it’s a more seamless and behind-the-scenes load-balancing deal now.
Everyone was still technically in the same shared universe, you just couldn’t actually co-op with more than that…
So, it only goes up to 4 players because the devs aren’t competent enough to support more.
Thanks for proving my point.