Ok, hear me out. Linux is not an easy platform to develop for because it’s in constant flux where systems and libraries come, change and go constantly. Linux itself is a somewhat slippery concept (if we expand from the kernel) where “works on linux” can really mean it’s been tested on one particular distro. Debian stable and rolling releases are not the same. Unless I am completely mistaken, I can see why major developers are hesitant to support linux, whatever it even is. Is Android linux?
Now, I’m all for this message. Given how OSs have been developing, I advocate for linux adoption and wish people would “vote with their wallet”. Otherwise things just will not change. Well, not for better, if recent history is anything to go by. I just feel that this problem has more prongs than we like to admit, being linux enthusiasts.
Please correct me if I’m wrong.
You could bundle your specific versions of libraries. And link it statically. Like most games do anyways.
If there’s a game that can’t run on Linux in the current year then that’s intentional and it’s not worth anyone’s money.
Well, you can’t blame developers to not cater to their 1% player base. Especially since that group usually have the most problems and requires more development time.
Jesus lol.
This is probably true for big games, but I wouldn’t get angry at any small developer for not supporting Linux. It’s just not worth it/still such a small base.
I was just thinking about this the other day…like games are optized for windows usually, but windows is not optimized for games. A fresh Windows 10 runs at 2gb ram on idle. It all went down hill for gamers when Microsoft killed xp
RAM is the cheapest upgrade possible, unless you’re trying to run a game on 8GB in 2023 idk why you’d be that concerned with RAM usage.