People, read the developers comments:
We know many of you are eager to play Ghost of Tsushima Director’s Cut on handheld gaming devices like the Steam Deck. We’re happy to share that the single player experience, including the Iki Island expansion, can be enjoyed on Steam Deck and similar handheld gaming PCs as we’ve worked extensively to optimize performance and deliver the best possible experience on these devices. You may notice that Steam marks the game as ‘Unsupported’ for Steam Deck. This is due to the Legends co-op multiplayer mode requiring Windows to access PlayStation Network integrated features. On behalf of everyone at Nixxes and Sucker Punch, we can’t wait for PC players to start their adventure and fight for the freedom of Tsushima! Source: https://steamcommunity.com/games/2215430/announcements/detail/4188987871078331986
They strictly say that unfortunately it requires Windows to access PSN integrated features, so the multiplayer will not work because it requires said features. The singleplayer should work though. Since Concord is completely multiplayer, it needs the PSN features that only work on Windows.
Since Concord is completely multiplayer, it needs the PSN features that only work on Windows.
So did they code themselves into a corner because of malice or incompetence?
It is well known that many multiplayer games like Valorant do not work on Linux due to kernel anticheat. Unfortunately, this is a part of Linux gaming life.
So are PlayStation consoles running Windows? FFS this is short sighted tying yourself to your competitor like that.
The point here is that the anticheat solution needs to be written for a specific operating system because it runs “outside” the game in a privileged way to try and detect cheating.
So they have anticheat on Windows, and their own consoles will have a different anticheat system that is specific for the console OS.
Running games on Linux via Proton is effectively an emulation or translation layer, and the Windows-specific anticheat is not going to work with that.
If Sony wanted to provide multiplayer support on Linux they’d also have to provide a native Linux implementation of the whole game, rather than relying on Proton, which sadly not many publishers are doing at all. So its technically quite understandable why this isn’t possible.
Now, personally I think client anticheat is garbage and they should not be depending on that as a solution anyway, but that’s a separate argument!
Isn’t there some way to design the multiplayer to not trust the client? Assume the client has aimbot and all can see through walls, etc. Design it with those things being expected instead of all this draconian pwn the user’s system nonsense.
Except we have a few ACs that work with proton. battleye and EAC being the notable examples.
https://areweanticheatyet.com/
The issue isn’t that the ACs can’t work. It’s that they don’t run at the kernel level under linux and so some developers have concerns that the ACs wont be as secure.
Though given how things have been lately with MP games. You have to wonder if theyre even secure to begin with.
Linux via Proton is effectively an emulation or translation layer,
Akshually, wine is not an emulator!
I’ll see myself out.
this is only mildly better then the conclusion jump. I am almost strictly single player, but the ideology of paying full price(which is becoming increasingly common to be 70$) for a game that I won’t actually be able to use all the features of… it’s not very appealing to me. Granted it isn’t fair of me to expect it since the company doesn’t advertise it as being non-windows friendly, but it still doesn’t mean I need to buy it. If they want my support, they will need to at bare minimum have it be proton/wine compatible, even if shitty support. If I can’t mark that box it’s a solid not buying. It’s a statistics case, if there are enough people like me, companies would change.
I’m not even asking that they make their games specifically linux-compatible. I’m just asking for them to not prevent compatibility.
I understand making games only for Windows because that’s where the market share is. But going out of your way to ensure they won’t run on Linux is a dick move.
You won’t let us install a rootkit on your system? :-(
Well no multiplayer for you, cheater! >:-(
The lesson here is don’t buy anything from Sony because you don’t get what you bought. Sony is a dead company. Don’t even pirate their shit. Let the corpse rot where it falls.
Any decent controller suggestions if I don’t care about Xbox or Playstation controllers?
8bitdo or King Kong 2
Sadly I also primarily use a DualSense, specifically for the touchpad.
But I love the 8bitdo for emulators, and the King Kong for racing games.
Sony really doesn’t get it. Their leadership has seemed poor for a while now, I’m still annoyed they closed their Japan studio
Out of curiosity, why are you annoyed at them closing their Japan studio? They have a ton of game credits, but were mostly a support studio. Like, technically they have credits on Bloodborne but I think everyone pretty much agrees that’s a FromSoft game.
The only recent original games from them I see is Knack and Knack 2. Personally I thought they were pretty decent and are better than just a meme game, but at the same time they weren’t exactly successful hits either. Is there some hit game or series I’m missing here?
And what was left of them was just merged into Team Asobi. Which I find kind of funny because Asobi was originally a team from Japan Studio that was split off.
Japan Studio was one of those developers that were allowed to experiment and take risks with smaller/cheaper titles for the PlayStation platform. Sony seems to be aiming at only making recognizable franchises and safe bets, kind of like how Disney is still leaning hard on Star Wars and Marvel to keep making money. This is a terrible move as they’re no longer even trying to compete with the creativity and smaller budget of indie developers.
They created a lot of novel and inventive games. Shadow of the Colossus is definitely their magnum opus but it’s the small weird games they were notable for that I feel Sony is missing at this point. Astrobot getting a full game is encouraging but I think Sony needs to further step back from their carousel of third person action games.
They didn’t create Shadow of the Colossus. They were a support studio for Team Ico.
Same thing for almost all of their games. The Astro series is from Team Asobi. Gravity Rush was from Team Silent/Team Gravity/Project Siren (that studio kept changing its name). Parappa the Rapper was NanaOn-Sha. Death Stranding was Kojima Productions. Patappn was from Pyramid.
LocoRoco was an original, but that series hasn’t been touched since 2008. I doubt many of the original devs were even still there by 2021. Ape Escape and Legend of Dragon are similar.
Japan Studio has too many games to check them all, but all the ones that I recognize as good and memorable games are from other studios.
This is especially egregious when you remember the PS4 and PS5 operating system are themselves based on FreeBSD, meaning the original game was natively targeting a Unix-like OS to begin with. So to then say it won’t run on Linux is a huge middle finger.
No, because the thing that’s breaking is not graphics related (which is the major difference between Windows and Unix), it’s very likely an anti-cheating measure that’s trying to gain root access to the computer, and when it can’t it crashes the game. This is not an issue on Playstation because Sony controls the OS so they’re okay with giving root access to the game or (more likely) are okay with that part of the code not running while on a PlayStation.
No, “based on” doesn’t tell us anything. Just that to avoid repeating work they took FreeBSD.
I work on an open source project in my free time. Officially we support Linux, Windows, and macOS.
I had to change ~2 lines of code to port the Linux/Mac code path to FreeBSD. Windows has a completely different code path for that critical segment because it’s so different compared to the three Unix/Unix-like.
This is a very specific example from a server side code that leaves out a lot of details. One being that we wrote our project with the intent that it would be multi platform by design. Game software is wildly complicated compared to what we do. The point here is that it should be easier to port Unix to Unix-like compared to Unix to Windows.
I’ve heard that PS3 games, while the OS was too, I think, based on FreeBSD, ran in a sort of a hypervisor and used some features of the Cell architecture.
I’ve never read about PS4 and PS5 OS’s, and them being Intel-based should mean that it’s possibly less exotic.
Of course various unices are almost source-compatible.
It tell us quite a lot actually; the native PlayStation game was running on a POSIX system, on x86(-64), and Vulkan/OpenGL. Ergo, it took extra work to port the game to Windows, when the original title ran on something very close to a Linux desktop.