Oh yeah, Nintendo, the company known to release games that will only run on Windows PC!
Nintendo only release their games on their own console…
Microsoft has made zero effort to make Windows more compatible with that kind of portable hardware, just wait until they release their own version of the Deck.
Sony really doesn’t get it. Their leadership has seemed poor for a while now, I’m still annoyed they closed their Japan studio
Out of curiosity, why are you annoyed at them closing their Japan studio? They have a ton of game credits, but were mostly a support studio. Like, technically they have credits on Bloodborne but I think everyone pretty much agrees that’s a FromSoft game.
The only recent original games from them I see is Knack and Knack 2. Personally I thought they were pretty decent and are better than just a meme game, but at the same time they weren’t exactly successful hits either. Is there some hit game or series I’m missing here?
And what was left of them was just merged into Team Asobi. Which I find kind of funny because Asobi was originally a team from Japan Studio that was split off.
They created a lot of novel and inventive games. Shadow of the Colossus is definitely their magnum opus but it’s the small weird games they were notable for that I feel Sony is missing at this point. Astrobot getting a full game is encouraging but I think Sony needs to further step back from their carousel of third person action games.
They didn’t create Shadow of the Colossus. They were a support studio for Team Ico.
Same thing for almost all of their games. The Astro series is from Team Asobi. Gravity Rush was from Team Silent/Team Gravity/Project Siren (that studio kept changing its name). Parappa the Rapper was NanaOn-Sha. Death Stranding was Kojima Productions. Patappn was from Pyramid.
LocoRoco was an original, but that series hasn’t been touched since 2008. I doubt many of the original devs were even still there by 2021. Ape Escape and Legend of Dragon are similar.
Japan Studio has too many games to check them all, but all the ones that I recognize as good and memorable games are from other studios.
Japan Studio was one of those developers that were allowed to experiment and take risks with smaller/cheaper titles for the PlayStation platform. Sony seems to be aiming at only making recognizable franchises and safe bets, kind of like how Disney is still leaning hard on Star Wars and Marvel to keep making money. This is a terrible move as they’re no longer even trying to compete with the creativity and smaller budget of indie developers.
People, read the developers comments:
We know many of you are eager to play Ghost of Tsushima Director’s Cut on handheld gaming devices like the Steam Deck. We’re happy to share that the single player experience, including the Iki Island expansion, can be enjoyed on Steam Deck and similar handheld gaming PCs as we’ve worked extensively to optimize performance and deliver the best possible experience on these devices. You may notice that Steam marks the game as ‘Unsupported’ for Steam Deck. This is due to the Legends co-op multiplayer mode requiring Windows to access PlayStation Network integrated features. On behalf of everyone at Nixxes and Sucker Punch, we can’t wait for PC players to start their adventure and fight for the freedom of Tsushima! Source: https://steamcommunity.com/games/2215430/announcements/detail/4188987871078331986
They strictly say that unfortunately it requires Windows to access PSN integrated features, so the multiplayer will not work because it requires said features. The singleplayer should work though. Since Concord is completely multiplayer, it needs the PSN features that only work on Windows.
Since Concord is completely multiplayer, it needs the PSN features that only work on Windows.
So did they code themselves into a corner because of malice or incompetence?
It is well known that many multiplayer games like Valorant do not work on Linux due to kernel anticheat. Unfortunately, this is a part of Linux gaming life.
this is only mildly better then the conclusion jump. I am almost strictly single player, but the ideology of paying full price(which is becoming increasingly common to be 70$) for a game that I won’t actually be able to use all the features of… it’s not very appealing to me. Granted it isn’t fair of me to expect it since the company doesn’t advertise it as being non-windows friendly, but it still doesn’t mean I need to buy it. If they want my support, they will need to at bare minimum have it be proton/wine compatible, even if shitty support. If I can’t mark that box it’s a solid not buying. It’s a statistics case, if there are enough people like me, companies would change.
I’m not even asking that they make their games specifically linux-compatible. I’m just asking for them to not prevent compatibility.
I understand making games only for Windows because that’s where the market share is. But going out of your way to ensure they won’t run on Linux is a dick move.
So are PlayStation consoles running Windows? FFS this is short sighted tying yourself to your competitor like that.
The point here is that the anticheat solution needs to be written for a specific operating system because it runs “outside” the game in a privileged way to try and detect cheating.
So they have anticheat on Windows, and their own consoles will have a different anticheat system that is specific for the console OS.
Running games on Linux via Proton is effectively an emulation or translation layer, and the Windows-specific anticheat is not going to work with that.
If Sony wanted to provide multiplayer support on Linux they’d also have to provide a native Linux implementation of the whole game, rather than relying on Proton, which sadly not many publishers are doing at all. So its technically quite understandable why this isn’t possible.
Now, personally I think client anticheat is garbage and they should not be depending on that as a solution anyway, but that’s a separate argument!
Linux via Proton is effectively an emulation or translation layer,
Akshually, wine is not an emulator!
I’ll see myself out.
Isn’t there some way to design the multiplayer to not trust the client? Assume the client has aimbot and all can see through walls, etc. Design it with those things being expected instead of all this draconian pwn the user’s system nonsense.
Except we have a few ACs that work with proton. battleye and EAC being the notable examples.
https://areweanticheatyet.com/
The issue isn’t that the ACs can’t work. It’s that they don’t run at the kernel level under linux and so some developers have concerns that the ACs wont be as secure.
Though given how things have been lately with MP games. You have to wonder if theyre even secure to begin with.
Stop buying Playstation games, Sony have always been scummy.
Back in PS3 days Sony were the ones that let you install any hard drive you wanted, didn’t make you pay for multiplayer, and let you install Linux on your PS3.
But now they are worse overall.
Sony have always been scummy.
Never forget the literal rootkit Sony used as a “DRM” a while back lmao
Might as well say “stop buying AAA games”, as they all are made by corporations, who are, as we know, scummy.
But we aren’t gonna stop, are we? Like, I don’t even play them, I play retro and indie games, but an occasional AAA still slips in.
Dude, speak for yourself, the last AAA title I bought was MH:W at massive discout many years after the next iteration released. I’ve never even considered a AAA title that wasn’t several years old already, that have had plenty of time to show exactly how scummy they are.
First of all, I never said I buy them on release. I pretty much but all of my games on discount. Except for Factorio.
And also, you tell me to speak for myself and then immediately admit to buying an occasional AAA. So turns out I was speaking for you, too.
But most importantly, the point was that my statement will be true for vast majority of people. They aren’t gonna stop buying AAA games.
Japanese companies have anything other than utter contempt and animosity for your customers challenge (impossible)
As someone who’s lived in Japan for nearly a decade now, what are you on about? There are certainly shitty companies, as anywhere, but this is just wrong.
Just the big game studios in Japan are pretty anti-consumer and shitty to their customers.
That is a statement I definitely can agree with in some ways. I think some of it is cultural difference and expectation being different between many western consumers versus Japanese. I think Japanese are far more used to certain practices and won’t push back as much and, generally, also make up most of the companies’ income. Not that I think that means something doesn’t need to or shouldn’t be fixed, but what I see from being here.
I’ve heard how the work culture can be pretty toxic but the amount of thought and care put into every aspect of the experience amazes me. Shame, sony was one of my favorite companies for AV equipment but their newer devices are just not as good as they used to be.
This poor judgement seems to be mostly from the PlayStation decision but I can help to think this is a sign overall company culture shift.
It’s like the drop in quality at Toyota resulting in defects never heard of before (airbag defects, melting wing mirors, faulty screens) or the first Honda I’ve ever owned where the engine had a defect affecting multiple cars in their lineup making it dump gas into the oil.