Uhm. Yes they are.
clap and bevy are big offenders there. It’s really hard to learn how to use them due to this.
Are you kidding me? Clap has some of the best documentation of any crate.
It sucks that there aren’t (in my limited experience) a ton of engines out there with good documentation (at least that are built in Rust). I’ve started trying to build my own engine, but the complexity and time required are certainly a bit of a barrier, especially for the game I’m working on. (N.B. - The game is nowhere close to being in any sort of state to be shown, so please don’t ask 😆)
My absolute favourite is when the examples say something like “production code should not be written like this, this is just for clarity” with no indication of what’s wrong with the code.
Is it just normal Rust stuff like there’s unwraps everywhere and it’s one big file? Does the example have security or performance problems? Is the example unidiomatic or over-verbose or is it ignoring features real-world code would use? EXPLAIN YOURSELF!