2 points

I mean, who would buy one now that hasn’t already bought one? Of course the sales have fallen off. It’s not like a phone or a computer where there’s a steady supply of folks who suddenly need a new one. I’m surprised that every single sale wasn’t the first day.

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4 points

The headline/article aren’t about headset sales slowing. App development is slowing. I didn’t see anything about sales increasing or decreasing in article, but I did only skim it.

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27 points

Yeah because I’m not going to buy a $3,000 headset just to be able to develop for a $3,000 headset, that no one buys because, and I hate to keep repeating this, it cost $3,000.

It’s about $2,500 more expensive than the competition and the competition has more applications and can play games

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6 points

To be fair, anyone actually developing for this is assuming that a non-pro will follow. They’re spending $3k to develop for a platform that they’re assuming will become more accessible.

And so far, all signs seem to point to something more affordable in the works. This was that v1 iPod, iPhone, HomePod-like product. Glitzy, expensive, low sales, but an opportunity to learn.

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4 points
*

Okay well as a developer I’ll just wait until they make the cheaper version which everyone will buy (assuming they even do because Apple is nothing if they are not fickle). There is no advantage in being first in a market in which no one occupies.

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3 points
*

Yeah, same here. I’m holding off on this thing, even if it’s a platform that might be interesting to develope for in the next couple years.

Although, the large and midsize businesses of the world will have no problem throwing down for this toy. I already know a bunch of folks in the valley that have had their teams throw a little budget to this. People spend that monthly for flying a single remote person into town. This is chump change if you have 500 or more people.

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13 points

I tried for a solid MONTH to get an app released but they kept rejecting it for bullshit reasons. It would have been the first of its kind but now there are so many copies of the idea on the App Store it’s not even worth it anymore. Oh and they still reject it for the same bs even though there are apps on the store that do LITERALLY the same thing.

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5 points

What was the app concept?

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10 points

The core feature is an app launcher. They keep rejecting it for “having a dashboard with multiple windows” which is complete bullshit. Especially since there are literally app launchers on the store now.

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5 points

Hate seeing stories like this, so much unappreciated efforts

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8 points

Because it’s a pile of fucking shit.

Who wants to spend over 3k on a headset you can’t even game with? Let alone has hardly any app support on launch.

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2 points

It’s far from a pile of shit. It’s incredibly engineered. It’s also useless because of the lack of content and apps. It’s an awesome device that lives in a drawer in my closet because there’s no use for it as is. It’s disappointing.

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12 points

This was predicted before launch.

As soon as Apple announced that it was going to be used for “productivity” it was blindingly obvious they didn’t know what to do with it. Still don’t get that the games market is the biggest market there is.

It’s like they don’t even want to make money.

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0 points

Meh, it seems like the same old playbook Apple has used before. V1 of a new product line is expensive AF, it’s not really intended to sell like gangbusters, it’s intended to be splashy and to learn from the product being in the wild.

The real money to be made is on the lower cost iterations that are built after they learn what did and didn’t work from the pricy version.

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4 points
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