31 points

Makes sense, its user base is extremely small and the tech still has a ways to go before it’s more accessible and practical. In other words, the headset needs to much lighter, smaller, and more comfortable in addition to being much cheaper. I think their target for their next iterations should at $1500 or less. In order to do all of those things, tech needs to progress further and batteries need to improve, which who knows how long that’ll be before we get something better than lithium ion in terms of power density.

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27 points

Yeah because I’m not going to buy a $3,000 headset just to be able to develop for a $3,000 headset, that no one buys because, and I hate to keep repeating this, it cost $3,000.

It’s about $2,500 more expensive than the competition and the competition has more applications and can play games

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6 points

To be fair, anyone actually developing for this is assuming that a non-pro will follow. They’re spending $3k to develop for a platform that they’re assuming will become more accessible.

And so far, all signs seem to point to something more affordable in the works. This was that v1 iPod, iPhone, HomePod-like product. Glitzy, expensive, low sales, but an opportunity to learn.

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4 points
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Okay well as a developer I’ll just wait until they make the cheaper version which everyone will buy (assuming they even do because Apple is nothing if they are not fickle). There is no advantage in being first in a market in which no one occupies.

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3 points
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Yeah, same here. I’m holding off on this thing, even if it’s a platform that might be interesting to develope for in the next couple years.

Although, the large and midsize businesses of the world will have no problem throwing down for this toy. I already know a bunch of folks in the valley that have had their teams throw a little budget to this. People spend that monthly for flying a single remote person into town. This is chump change if you have 500 or more people.

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25 points

So, how’s it going, minority of folks who said this product was the second coming of christ? Still happy you purchased $3500 of r&d for apple?

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8 points
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2 points

These were being lauded as the most revolutionary pieces of tech ever by several users that I saw. None of them mentioned Dev work. Only productivity. Those users are who I’m referring to

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1 point
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15 points
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no shit, it’s almost like most new apps release at launch.

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15 points

Hmm, overprice a niche product that depends on apps … who could have seen this coming?

VR needs killer apps and for the most part it would be: games, porn, media consumption, office apps.

Apple Vision Pro isn’t distinguishing it enough to either attract the dev cost (which some VR companies have had to buy their own sets at launch for dev as opposed to getting dev kits early) nor enough to attract potential buyers.

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7 points

I am fairly certain that the proportion of people that bought their headset is about 50% developers 45% YouTubers doing reviews and only 5% of people with way too much money.

Basically no one has bought it to actually use it.

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