No one was even close to do something as good as starcraft 2. How they will evolve the genre?
Immortal gates of pyre are going to overthrow it, they have such an amazing team and the game looks fucking awesome
Yeah usually “innovation” comes with pandering to mobile users and microtransactions. So we’re good, thanks.
I’d be happy if they pandered more to controller players without removing the decision making in base building, like Halo Wars did. I always look to Cannon Brawl as an indication of what RTS can still be (by which I mean, not exactly like Cannon Brawl).
Have you checked Tooth and Tail? I don’t think it has base building, but is a very controller friendly RTS
I have. It does have base building, but it doesn’t really have choke points the way that StarCraft does. That doesn’t make it a deal-breaker, as I do enjoy that game. In fact, the way it has a controllable character that puts a controller-friendly speed limit on APM is something it has in common with Cannon Brawl.
IMO the problem is learning curve, it makes it difficult for non-rts players to get into it
And the menuing in the trailer (tech trees) seems to exasperate this issue
This is why I believe immortal gates of pyre will win
If you want to see a good modern take on an RTS, check out Mechabellum.
Even as an RTS fan, I’m starting to think the genre is dead. AOE 3 actually had some nice updates to the genre, they abandoned most of it though. Sc2 improved on the DoW2 campaign, but it’s been nothing since.
Part of the problem is the focus on competitive formats. Pretty much everyone admits it’s the least popular format, but it also gets the most attention. Campaign, comp stomps, and co-op are by far the most popular formats, but they get little or no support. Part of it is the pressure to release so early, and competitive is just easier to focus on while fleshing out mechanics and factions. Another problem is listening to pro players of other games, they don’t know shit about making a good game, they know what they like about an existing game and want that as much as possible.
Another big problem is focusing on players of well established games. The people still playing ladder on SC2 or AOE2 aren’t moving anywhere, there’s probably 20x players that have stopped with those games that would love something new. Instead all that gets released are shallow copies trying to get players to move off a game they’ve played for a decade.
https://sunspeargames.com/skill-ceiling/ immortal has this figured out, after playing in both playtests and seeing how the devs handle new ideas I’m set
Slightly different, but I stopped playing Rocket League not long after they abandoned all the cool weird arenas because it got boring playing exactly the same map with a different skin.
They standardised the arenas after listening to what the pro players wanted.
It must be playable for casual and single player gamers for sure.
I’ve never seen a casual friendly multiplayer RTS I believe. The FPS genre manage to do this, so I think it should be possible. Hmm… Nothguard, Dune: Spice Wars, Line Wars and maybe Total War. These could maybe be considered casual friendly multiplayer RTS.
Though I must admit I want a good e-sport RTS I can watch and maybe dip my toes in, now when SC2 and AOE both feel quite dead. It’s the only e-sport that really entertains me. (we’ll maybe chess is an e-sport as well nowadays)