Day 15: Warehouse Woes

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FAQ

1 point
*

Uiua

Put this one off for a bit and I’ll put off part two for even longer because I don’t want to deal with any pyramid-shapes of boxes at the moment.
The code for part one feels too long but it works and runs <2s so I’m happy with it for now ^^

Run with example input here

Code

I decided to split the movement instructions lines further for aesthetic reasons when opening it in the online uiua pad since newlines are thrown out anyways.

$ ##########
$ #..O..O.O#
$ #......O.#
$ #.OO..O.O#
$ #..O@..O.#
$ #O#..O...#
$ #O..O..O.#
$ #.OO.O.OO#
$ #....O...#
$ ##########
$ 
$ <vv>^<v^>v>^vv^v>v<>v^v<v<^vv<<<^><
$ <><>>v<vvv<>^v^>^<<<><<v<<<v^vv^v>^
$ vvv<<^>^v^^><<>>><>^<<><^vv^^<>vvv<
$ >><^^v>^>vv<>v<<<<v<^v>^<^^>>>^<v<v
$ ><>vv>v^v^<>><>>>><^^>vv>v<^^^>>v^v
$ ^<^^>v^^>v^<^v>v<>>v^v^<v>v^^<^^vv<
$ <<v<^>>^^^^>>>v^<>vvv^><v<<<>^^^vv^
$ <vvv>^>v<^^^^v<>^>vvvv><>>v^<<^^^^^
$ ^><^><>>><>^^<<^^v>>><^<v>^<vv>>v>>
$ >^v><>^v><<<<v>>v<v<v>vvv>^<><<>^><
$ ^>><>^v<><^vvv<^^<><v<<<<<><^v<<<><
$ <<^^<v<^^^><^>>^<v^><<<^>>^v<v^v<v^
$ >^>>^v>vv>^<<^v<>><<><<v<<v><>v<^vv
$ <<<>^^v^>^^>>><<^v>>v^v><^^>>^<>vv^
$ <><^^>^^^<><vvvvv^v<v<<>^v<v>v<<^><
$ <><<><<<^^<<<^<<>><<><^^^>^^<>^>v<>
$ ^^>vv<^v^v<vv>^<><v<^v>^^^>>>^^vvv^
$ >vvv<>>>^<^>>>>>^<<^v>^vvv<>^<><<v>
$ v^^>>><<^^<>>^v^<v^vv<>v^<<>^<^v^v>
$ <^<<<><<^<v><v<>vv>>v><v^<vv<>v^<<^

Pos ← :Β°βŠŸβ™­βŠšβŠΈβŒ•@@
Move ← (
  βŠΈβŠ—@.
  ⍣(+₁⍀.β—‘(β‰ βŠ™β§»)
    βœβ†™β£(⬚@.↻₋₁⍀.=βŠƒ(⧻|βŠ—@#).)∘
  )β‹…βˆ˜
)

PartOne ← (
  # &rs ∞ &fo "input-15.txt"
  βŠœβ–‘Β¬β¦·"\n\n".
  βˆ©Β°β–‘Β°βŠŸ
  : βŠ™(β–½β‰ @\n.) βŠœβˆ˜β‰ @\n.
  β†˜β‚„βŠ›βŠ‚"^>v<"
  ⍒(βŠƒβ†˜β‚βŠ’
    βŠ™(⟜(⨬(⍉|∘)β—Ώβ‚‚)
      ⟜(⨬(⍜(β†˜βŠ™βŠ‘)Move Pos
        | ⍜(β‡Œβ†™βŠ™βŠ‘)Move +₁Pos
        )=₀◿₃)
      ⨬(⍉|∘)β—Ώβ‚‚
    )
  | β‰ 0⧻)
  β—Œ
  /+≑/+Γ—[100_1]βŠšβŒ•@O
)

PartTwo ← (
  ""
)

&p "Day 15:"
&pf "Part 1: "
&p PartOne
&pf "Part 2: "
&p PartTwo
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1 point

C

3h+ train ride back home from weekend trip but a little tired and not feeling it much. Finished part 1, saw that part 2 was fiddly programming, left it there.

Finally hacked together something before bed. The part 2 twist required rewriting the push function to be recursive but also a little care and debugging to get that right. Cleaned it up over lunch, happy enough with the solution now!

Code
#include "common.h"

#define GW 104
#define GH 52

struct world { char g[GH][GW]; int px,py; };

static int
can_clear(struct world *w, int x, int y, int dx, int dy)
{
	assert(x>=0); assert(x<GW);
	assert(y>=0); assert(y<GH);
	assert((dx && !dy) || (dy && !dx));

	return
	    (x+dx >= 0 || x+dx < GW) &&
	    (y+dy >= 0 || y+dy < GW) &&
	    (w->g[y][x] == '.' || (
	     w->g[y][x] != '#' && can_clear(w, x+dx,y+dy, dx,dy) &&
	     (!dy || w->g[y][x]!='[' || can_clear(w, x+1,y+dy, 0,dy)) &&
	     (!dy || w->g[y][x]!=']' || can_clear(w, x-1,y,    0,dy)) &&
	     (!dy || w->g[y][x]!=']' || can_clear(w, x-1,y+dy, 0,dy))));
}

/* check can_clear() first! */
static void
clear(struct world *w, int x, int y, int dx, int dy)
{
	assert(x>=0); assert(x<GW); assert(x+dx>=0); assert(x+dx<GW);
	assert(y>=0); assert(y<GH); assert(y+dy>=0); assert(y+dy<GH);

	if (w->g[y][x] == '.')
		return;
	if (dy && w->g[y][x] == ']')
		{ clear(w, x-1,y, dx,dy); return; }

	if (dy && w->g[y][x] == '[') {
		clear(w, x+1,y+dy, dx,dy);
		w->g[y+dy][x+dx+1] = ']';
		w->g[y][x+1] = '.';
	}

	clear(w, x+dx,y+dy, dx,dy);
	w->g[y+dy][x+dx] = w->g[y][x];
	w->g[y][x] = '.';
}

static void
move(struct world *w, int dx, int dy)
{
	if (can_clear(w, w->px+dx, w->py+dy, dx,dy)) {
		clear(w, w->px+dx, w->py+dy, dx,dy);
		w->px += dx;
		w->py += dy;
	}
}

static int
score(struct world *w)
{
	int acc=0, x,y;

	for (y=0; y<GH && w->g[y][0]; y++)
	for (x=0; x<GW && w->g[y][x]; x++)
		if (w->g[y][x] == 'O' || w->g[y][x] == '[')
			acc += 100*y + x;

	return acc;
}

int
main(int argc, char **argv)
{
	static struct world w1,w2;
	int x,y, c;
	char *p;

	if (argc > 1)
		DISCARD(freopen(argv[1], "r", stdin));

	for (y=0; fgets(w1.g[y], GW, stdin); y++) {
		if (!w1.g[y][0] || w1.g[y][0]=='\n')
			break;

		assert(y+1 < GH);
		assert(strlen(w1.g[y])*2+1 < GW);

		for (x=0; w1.g[y][x]; x++)
			if (w1.g[y][x] == 'O') {
				w2.g[y][x*2]   = '[';
				w2.g[y][x*2+1] = ']';
			} else {
				w2.g[y][x*2]   = w1.g[y][x];
				w2.g[y][x*2+1] = w1.g[y][x];
			}

		if ((p = strchr(w1.g[y], '@'))) {
			w1.py = y; w1.px = p-w1.g[y];
			w2.py = y; w2.px = w1.px*2;

			w1.g[w1.py][w1.px]   = '.';
			w2.g[w2.py][w2.px]   = '.';
			w2.g[w2.py][w2.px+1] = '.';
		}
	}

	while ((c = getchar()) != EOF)
		switch (c) {
		case '^': move(&w1, 0,-1); move(&w2, 0,-1); break;
		case 'v': move(&w1, 0, 1); move(&w2, 0, 1); break;
		case '<': move(&w1,-1, 0); move(&w2,-1, 0); break;
		case '>': move(&w1, 1, 0); move(&w2, 1, 0); break;
		}

	printf("15: %d %d\n", score(&w1), score(&w2));
	return 0;
}

https://github.com/sjmulder/aoc/blob/master/2024/c/day15.c

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2 points

C#

beautiful

public class Day15 : Solver
{
  private char[][] map;
  private int width, height;
  private string movements;

  public void Presolve(string input) {
    var blocks = input.Trim().Split("\n\n").ToList();
    map = blocks[0].Split("\n").Select(line => line.ToArray()).ToArray();
    width = map[0].Length;
    height = map.Length;
    movements = blocks[1];
  }

  public string SolveFirst() {
    var data = map.Select(row => row.ToArray()).ToArray();
    int robot_x = -1, robot_y = -1;
    for (int i = 0; i < width; i++) {
      for (int j = 0; j < height; j++) {
        if (data[j][i] == '@') {
          robot_x = i;
          robot_y = j;
          data[j][i] = '.';
          break;
        }
      }
    }
    foreach (var m in movements) {
      var (dx, dy) = m switch {
        '^' => (0, -1), '>' => (1, 0), 'v' => (0, 1), '<' => (-1, 0),
          _ => (0, 0)
      };
      if ((dx, dy) == (0, 0)) continue;
      var (x, y) = (robot_x + dx, robot_y + dy);
      if (data[y][x] == '#') continue;
      if (data[y][x] == '.') {
        (robot_x, robot_y) = (x, y);
        continue;
      }
      var (end_of_block_x, end_of_block_y) = (x + dx, y + dy);
      while (data[end_of_block_y][end_of_block_x] == 'O') {
        (end_of_block_x, end_of_block_y) = (end_of_block_x + dx, end_of_block_y + dy);
      }
      if (data[end_of_block_y][end_of_block_x] == '.') {
        data[end_of_block_y][end_of_block_x] = 'O';
        data[y][x] = '.';
        (robot_x, robot_y) = (x, y);
      }
    }
    long answer = 0;
    for (int i = 0; i < width; i++) {
      for (int j = 0; j < height; j++) {
        if (data[j][i] == 'O') {
          answer += i + 100 * j;
        }
      }
    }
    return answer.ToString();
  }

  public string SolveSecond() {
    var expanded_data = map.Select(row => row.SelectMany<char, char>(ch => ch switch {
          '#' => ['#', '#'], 'O' => ['[', ']'], '.' => ['.', '.'], '@' => ['@', '.'] }).ToArray()).ToArray();
    int robot_x = -1, robot_y = -1;
    for (int i = 0; i < width * 2; i++) {
      for (int j = 0; j < height; j++) {
        if (expanded_data[j][i] == '@') {
          robot_x = i;
          robot_y = j;
          expanded_data[j][i] = '.';
          break;
        }
      }
    }
    if (robot_x < 0) throw new InvalidDataException();
    foreach (var m in movements) {
      var (dx, dy) = m switch {
        '^' => (0, -1), '>' => (1, 0), 'v' => (0, 1), '<' => (-1, 0),
          _ => (0, 0)
      };
      if ((dx, dy) == (0, 0)) continue;
      var (x, y) = (robot_x + dx, robot_y + dy);
      if (expanded_data[y][x] == '#') continue;
      if (expanded_data[y][x] == '.') {
        (robot_x, robot_y) = (x, y);
        continue;
      }
      if (dy == 0) {
        var (end_of_block_x, end_of_block_y) = (x + dx * 2, y);
        while (expanded_data[end_of_block_y][end_of_block_x] == '[' ||
               expanded_data[end_of_block_y][end_of_block_x] == ']') {
          (end_of_block_x, end_of_block_y) = (end_of_block_x + dx, end_of_block_y);
        }
        if (expanded_data[end_of_block_y][end_of_block_x] == '.') {
          var (fill_start, fill_end) = dx > 0 ? (x + 1, end_of_block_x) : (end_of_block_x, x);
          for (int fill_x = fill_start; fill_x < fill_end; fill_x += 2) {
            expanded_data[y][fill_x] = '[';
            expanded_data[y][fill_x + 1] = ']';
          }
          expanded_data[y][x] = '.';
          (robot_x, robot_y) = (x, y);
        }
        continue;
      }
      List<(int, int)> boxes_to_move = [(x, y)];
      if (expanded_data[y][x] == ']') {
        boxes_to_move.Add((x - 1, y));
      } else {
        boxes_to_move.Add((x + 1, y));
      }
      List<(int, int)> boxes_move_ordered = [];
      bool impossible = false;
      while (boxes_to_move.Count > 0) {
        HashSet<(int, int)> next_boxes = [];
        foreach (var (box_x, box_y) in boxes_to_move) {
          boxes_move_ordered.Add((box_x, box_y));
          if (expanded_data[box_y + dy][box_x] == '.') continue;
          if (expanded_data[box_y + dy][box_x] == '#') {
            impossible = true;
            break;
          }
          next_boxes.Add((box_x, box_y + dy));
          if (expanded_data[box_y + dy][box_x] == ']') {
            next_boxes.Add((box_x - 1, box_y + dy));
          } else {
            next_boxes.Add((box_x + 1, box_y + dy));
          }
        }
        if (impossible) break;
        boxes_to_move = [..next_boxes];
      }
      if (impossible) continue;
      boxes_move_ordered.Reverse();
      foreach (var (box_x, box_y) in boxes_move_ordered) {
        expanded_data[box_y + dy][box_x] = expanded_data[box_y][box_x];
        expanded_data[box_y][box_x] = '.';
      }
      (robot_x, robot_y) = (x, y);
    }
    long answer = 0;
    for (int i = 0; i < width * 2; i++) {
      for (int j = 0; j < height; j++) {
        if (expanded_data[j][i] == '[') {
          answer += i + 100 * j;
        }
      }
    }
    return answer.ToString();
  }
}
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2 points

Rust

The work is all in the β€œpush” method. The robot pushes one square, which may chain to additional squares. HashSet probably isn’t the optimal data structure, but it’s good enough.

Large codeblock
/// Advent of Code 2024, Day 15
/// Copyright 2024 by Alex Utter

use aocfetch;
use std::collections::HashSet;

type Rc = (usize, usize);
type Delta = (isize, isize);
type Moves = Vec<Delta>;

fn add(rc:&Rc, mv:&Delta) -> Rc {
    (rc.0.saturating_add_signed(mv.0),
     rc.1.saturating_add_signed(mv.1))
}

struct Warehouse {
    part2: bool,
    robot: Rc,
    boxes: HashSet<Rc>,
    walls: HashSet<Rc>,
}

impl Warehouse {
    fn new(input: &str, part2: bool) -> (Warehouse, Moves) {
        let mut init = Warehouse {
            part2: part2,
            robot: (0,0),
            boxes: HashSet::new(),
            walls: HashSet::new(),
        };
        let mut moves = Vec::new();
        for (r,line) in input.trim().lines().enumerate() {
            for (c,ch) in line.trim().chars().enumerate() {
                let c2 = if part2 {2*c} else {c};
                match ch {
                    '@' => {init.robot = (r,c2);},
                    'O' => {init.boxes.insert((r,c2));},
                    '#' => {init.walls.insert((r,c2));
                            if part2 {init.walls.insert((r,c2+1));}},
                    '^' => {moves.push((-1, 0));},
                    '>' => {moves.push(( 0, 1));},
                    'v' => {moves.push(( 1, 0));},
                    '<' => {moves.push(( 0,-1));},
                    _   => {},
                }
            }
        }
        return (init, moves);
    }

    fn gps(&self) -> usize {
        self.boxes.iter().map(|(r,c)| 100*r + c).sum()
    }

    fn get_box(&self, rc: &Rc) -> Option<Rc> {
        let ll = add(rc, &(0,-1));
        let rr = rc.clone();
        if self.part2 && self.boxes.contains(&ll) {
            return Some(ll);
        } else if self.boxes.contains(&rr) {
            return Some(rr);
        } else {
            return None;
        }
    }

    fn push(&mut self, mv: &Delta) -> bool {
        // Identify all boxes affected by this push.
        let mut boxes = HashSet::new();     // List of affected boxes
        let mut queue = Vec::new();         // Squares being pushed
        queue.push(add(&self.robot, mv));
        while let Some(rc) = queue.pop() {
            if let Some(bx) = self.get_box(&rc) {
                // Push all square(s) affected by this box.
                let left  = add(&bx, mv);
                let right = add(&left, &(0,1));
                boxes.insert(bx);
                if left != rc {queue.push(left);}
                if self.part2 && right != rc {queue.push(right);}
            } else if self.walls.contains(&rc) {
                // If we hit a wall, the move cannot be applied.
                return false;
            }
        }

        // Move successful, update the warehouse state.
        self.robot = add(&self.robot, mv);
        for bx in boxes.iter() {self.boxes.remove(bx);}
        for bx in boxes.iter() {self.boxes.insert(add(bx, mv));}
        return true;
    }
}

fn part1(input: &str) -> usize {
    let (mut state, moves) = Warehouse::new(input, false);
    for mv in moves.iter() {state.push(mv);}
    return state.gps();
}

fn part2(input: &str) -> usize {
    let (mut state, moves) = Warehouse::new(input, true);
    for mv in moves.iter() {state.push(mv);}
    return state.gps();
}

const EXAMPLE1: &'static str = "\
    ########
    #..O.O.#
    ##@.O..#
    #...O..#
    #.#.O..#
    #...O..#
    #......#
    ########

    <^^>>>vv<v>>v<<";

const EXAMPLE2: &'static str = "\
    ##########
    #..O..O.O#
    #......O.#
    #.OO..O.O#
    #..O@..O.#
    #O#..O...#
    #O..O..O.#
    #.OO.O.OO#
    #....O...#
    ##########

    <vv>^<v^>v>^vv^v>v<>v^v<v<^vv<<<^><<><>>v<vvv<>^v^>^<<<><<v<<<v^vv^v>^
    vvv<<^>^v^^><<>>><>^<<><^vv^^<>vvv<>><^^v>^>vv<>v<<<<v<^v>^<^^>>>^<v<v
    ><>vv>v^v^<>><>>>><^^>vv>v<^^^>>v^v^<^^>v^^>v^<^v>v<>>v^v^<v>v^^<^^vv<
    <<v<^>>^^^^>>>v^<>vvv^><v<<<>^^^vv^<vvv>^>v<^^^^v<>^>vvvv><>>v^<<^^^^^
    ^><^><>>><>^^<<^^v>>><^<v>^<vv>>v>>>^v><>^v><<<<v>>v<v<v>vvv>^<><<>^><
    ^>><>^v<><^vvv<^^<><v<<<<<><^v<<<><<<^^<v<^^^><^>>^<v^><<<^>>^v<v^v<v^
    >^>>^v>vv>^<<^v<>><<><<v<<v><>v<^vv<<<>^^v^>^^>>><<^v>>v^v><^^>>^<>vv^
    <><^^>^^^<><vvvvv^v<v<<>^v<v>v<<^><<><<><<<^^<<<^<<>><<><^^^>^^<>^>v<>
    ^^>vv<^v^v<vv>^<><v<^v>^^^>>>^^vvv^>vvv<>>>^<^>>>>>^<<^v>^vvv<>^<><<v>
    v^^>>><<^^<>>^v^<v^vv<>v^<<>^<^v^v><^<<<><<^<v><v<>vv>>v><v^<vv<>v^<<^";

fn main() {
    // Fetch input from server.
    let input = aocfetch::get_data(2024, 15).unwrap();

    assert_eq!(part1(EXAMPLE1), 2028);
    assert_eq!(part1(EXAMPLE2), 10092);
    assert_eq!(part2(EXAMPLE2), 9021);

    println!("Part 1: {}", part1(&input));
    println!("Part 2: {}", part2(&input));
}
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2 points
*

Haskell

Runs in 12 ms. I was very happy with my code for part 1, but will sadly have to rewrite it completely for part 2.

Code
import Control.Monad.State.Lazy
import qualified Data.Map.Strict as M

type Coord = (Int, Int)
data Block = Box | Wall
type Grid = M.Map Coord Block

parse :: String -> ((Coord, Grid), [Coord])
parse s =
    let robot = head
            [ (r, c)
            | (r, row) <- zip [0 ..] $ lines s
            , (c, '@') <- zip [0 ..] row
            ]
        grid = M.fromAscList
            [ ((r, c), val)
            | (r, row) <- zip [0 ..] $ lines s
            , (c, Just val) <- zip [0 ..] $ map f row
            ]
    in  ((robot, grid), go s)
    where
        f 'O' = Just Box
        f '#' = Just Wall
        f _ = Nothing
        go ('^' : rest) = (-1,  0) : go rest
        go ('v' : rest) = ( 1,  0) : go rest
        go ('<' : rest) = ( 0, -1) : go rest
        go ('>' : rest) = ( 0,  1) : go rest
        go (_   : rest) =            go rest
        go [] = []

add :: Coord -> Coord -> Coord
add (r0, c0) (r1, c1) = (r0 + r1, c0 + c1)

moveBoxes :: Coord -> Coord -> Grid -> Maybe Grid
moveBoxes dr r grid = case grid M.!? r of
    Nothing   -> Just grid
    Just Wall -> Nothing
    Just Box  ->
        M.insert (add r dr) Box . M.delete r <$> moveBoxes dr (add r dr) grid

move :: Coord -> State (Coord, Grid) Bool
move dr = state $ \(r, g) -> case moveBoxes dr (add r dr) g of
    Just g' -> (True, (add r dr, g'))
    Nothing -> (False, (r, g))

moves :: [Coord] -> State (Coord, Grid) ()
moves = mapM_ move

main :: IO ()
main = do
    ((robot, grid), movements) <- parse <$> getContents
    let (_, grid') = execState (moves movements) (robot, grid)
    print $ sum [100 * r + c | ((r, c), Box) <- M.toList grid']
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