Any of you feel like we’ve become so fixated on graphics and perfomance to the point where the actual game part of a video game is often overlooked, or at least underemphasized? I don’t know about the rest of you, but all I come across on social media regarding gaming is about resolution, ray tracing, DLSS/FSR, frame rates, frame time, CPU and GPU untilization, and all of that stuff, and I’m honestly sick of it! I mean performance markers have always been discussed when it comes to PC gaming, but now even console gaming is getting this treatment! Don’t you miss the days when you just installed the game and just played it? I know I do. What do you think?

30 points

That’s just triple A games, I think. Indie games are varied and don’t necessarily focus on graphics

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15 points

You may as well have typed this in 2009 or 2015.

It used to be that people argued that it’s worth getting the new game console because “better graphics”. The console wars hasn’t gone anywhere, it’s just expanded.

In any case, in regards to just installing a game and playing it, no, not really. When I was playing games in college in 2012 it was still a time when you would open a game and go to the settings menu to adjust settings.

Sometimes it was just turning off motion blur, but there was always settings to change to try to reach a stable 60FPS.

Nothing changed, it just expanded. Now instead of 60FPS it’s a variable 60-240FPS. Instead of just 720p-1080p resolution, unless it’s portable, it’s 1080p minimum otherwise variable up to 4k. Instead of “maxing out” we now have raytracing which pushes software further than our hardware is capable.

These aren’t bad things, they’re just now 1) slightly marketed, 2) more well known in the social sphere. There isn’t anything stopping you from opening up the game and going right away, and there’s nothing stopping other people from wondering about frame timings and other technical details.

Sure, focusing on the little things like that can take away from the wider experience, but people pursue things for different reasons. When I got Cyberpunk 2077 I knew that there were issues under the hood, but my experience with the game at launch was also pretty much perfect because I was focused on different things. I personally don’t think a dip here and there is worth fretting over, but some people it ruins the game for them. Other people just like knowing that they’re taking full advantage of their hardware, hence figuring out the utilization of their components.

There’s one last aspect not mentioned. Architectures. 10 years ago games would just boot up and run… But what about games from 10 years before then? Most players not on consoles were having to do weird CPU timing shenanigans to be able to boot up a game from (now 20) years ago. We’re in the same boat now with emulation, which while emulation is faring better, X360/PS3 generation games that had PC ports are starting to have issues on modern Windows. Even just 5 or 6 years ago games like Sleeping Dogs wouldn’t play nice on modern PC’s, so there’s a whole extra aspect of tinkering on PC that hasn’t even been touched on.

All this to say, we are in the same boat we’ve always been in. The only difference is that social media now has more knowledge about these aspects of gaming so it’s being focused on more.

The one thing I do agree with though is that this is all part of software development. Making users need better hardware, intentional or not, is pretty crazy. The fact that consoles themselves now have Quality vs Performance modes is also crazy. But, I will never say no to more options. I actually think it’s wrong that the console version of games often are missing settings adjustments, when the PC counterpart has full control. I understand when it’s to keep performance at an acceptable level, but it can be annoying.

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7 points

Always turn off motion blur and DoF if you can.

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I definitely don’t see a fixation of performance lol

The reliance on AI upscaling and frame generation, while the entire game takes up half or your entire SSD shows that optimization is an after thought. These solutions make everything look pretty and smooth, at the cost of how it actually feels to play (input lag up the fucking ass that makes the game feel way worse). Couple that with the myriad of performance issues the majority of AAA games have at launch.

The focus is entirely on making something visually good looking that will sell millions in pre-orders alone.

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4 points

I don’t really relate as I typically linger two or more years behind the cutting edge games and tech so by the time I get it my hardware can easily run it and I can actually just install the game and play.

That and all tge good games float to the top of the pile in that time so I rarely end up spending money on something I don’t enjoy.

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3 points

I just buy them in the steam sale and never play them

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2 points

I see all the graphics technologies as an extra bonus to the gaming experience. It might make the game experience slightly better; but it alone doesn’t make the best experience.

I’ve tried various team based shooters over time like Dirty Bomb, Overwatch, Paladins, and even now I try newer stuff, like Marvel Rivals. However everytime I feel get bored of them, I hop onto TF2 and no other team based shooter gives the the same satisfying gameplay loop compared to it.

Regardless of graphics; a well made skill based game can keep players for a long time inside it; i mean just look at aoe2, it’s the chess of strategy games and a ton of people still play it to this day.

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