Edit: Oh my god, it’s actually a real thing, and it costs $575. I promise I don’t play Star Citizen and have never seen this before. I genuinely just wanted to make up some stupid bullshit (I literally just ripped the class name off of one of the ranks from the game Ratchet: Deadlocked and gave a type of ship that sounded expensive), but Chris beat me to the punch. Bravo.
Want to get disappointed in them even more? Google “concierge” status. Tldr is if you spend $1000 you get access to a second “store” that has more expensive packages, some going for $40000 or more. Some of the more expensive packages are only available if you spend $10000 or more already and get the “wing commander” level.
It’s literally a “I’m a whale” sticker that unlocks shit to buy for ridiculous amounts of money. Gaming journalists don’t know about it because you need to spend a ridiculous amount of money on it already, so nobody covers that bullshit.
Over 640€even, I am sure that’s not proper conversion but ok, it’s flying fucking expensive in any case. Jesus. Who the heck buys these overpriced dead pixels?
I mean moving (perhaps even stranded) ships to ports or repair facilities could get pretty lucrative.
Why not ask why someone would by a luxury super duper yacht (the origin 890j) when its just for Roleplaying purposes?
Or a base/starbase/ship building ship shy of thousand bucks?
Anyway what’s your expensive hobby?
Look, I get it, up to a certain point. Long ago, I played Eve Online, and I spent iirc about 50-60$ (next to the subscription) once on a very nice combat ship, not a hangar queen mind you, and took it out. Undock, jump, woops gate camp! And gone ship, gone money. It’s not just the money, it’s also the volatility of that money.
Also, is that game out of alpha state by now? Or would just you be feeding the forever bottomless stomach of Mammon’s Space Industry development?
Dude is living the greedy capitalist dream almost to a T. Never have to deliver a final product, players buy up digital ships more expensive than six years worth of games, and thats it thats the business model.
Are you talking about the RSI Polaris or the ship carrier Anvil Liberator? Because neither are as long as 400 metres.
Also why the hate?
I made up a class name and assigned it to an expensive-sounding ship because I’ve never played Star Citizen and have never even been on the website; in trying to make up some dumb bullshit, I accidentally came up with something that approximates the Anvil Liberator.
And, you know, gestures wildly at the $48,000 ship pack; the fact this in-game asset I basically just made up by accident is real and sold officially for $575; the lack of any release timeline and the way it’s been in early access for over a decade despite raising over $1 billion, amounting to a never-ending whalefishing expedition…
Yeah when you look from the outside without actually following the development, it sure looks like a whale fishing expedition. But I can assure you that it’s not.
Can you actually give evidence? Or even a semi-convincing argument to back that up? Because from everything I’ve seen it’s a whale fishing company with bros playing around with random disjointed tech demos. The closest I’ve seen them do to interesting is their distributed server model for cells in a single environment, but even that isn’t worth a billion dollars in funding.
Otherwise I’ve got a bridge to sell you.
Really? I backed it what feels like over 10 years ago and still don’t have a finished game.
Chris Roberts is the Elon Musk of game dev.