Cool, can’t wait for the stutter, as per every other UE5 slop to come out
I don’t know get why they would make it with UE5 when they have their own in-house engine.
Others answered but it’s easier/cheaper for them to use a vendor’s engine. It makes sense.
What sucks is that UE seems to almost have a monopoly on engine leasing. I wish there were more options. Having all games use the same engine is putting too many eggs in the same basket.
Aside from doing the work to maintain and update your own engine, there is also the problem of onboarding new hires. If you use a standard you can go out and hire people already experienced with working on the engine. If you use your own, you have to teach a new hire to use it before they can be any help.
I read that this caused a lot of development woes on Halo Infinite for example.
They claimed that it was expensive and was part of the reason for cyberpunk’s turbulent launch.
It’s a real shame though, most UE5 runs awful it seems, and are still limited by single thread performance, unlike RED Engine which scales far better with more CPU cores.
Tbh RED engine also has its plethora of problems, missing features, and makes it harder to onboard new team members (need to train on new engine instead of basically every single dev having experience with unity or unreal).
Not that unreal is perfect by any shots.
Did they fix cyberpunk yet?
Noice. I haven’t heard of anything about it since launch. They still updating it?
Occasionally we get the odd tech update but they consider it basically finished now.
But the tl:dr is
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Bugs fixed
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Optimized
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Gameplay enhanced
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Dlc is amazing
I just finished four endings and am now grinding side missions. Through oner 90h of great gameplay, I had like 5 bugs (1 crash, 1 person walking on air, 1 body that rolled away like a car, 1 car stuck spinning wheels on a flat surface, 15 cases of “summoning” a car to see it dropping upside down 30 meters away)
I’ve seen worse in terms of bugs, and it’s an interesting game with tons of content and different ways to build your character.
Yeah, yeah, we know they fixed the bugs but did they fix the game? Do cops still exclusively spawn behind you so you can escape them by driving in a straight line?
They also appear on some streets ahead - they are usually avoidable if you look at minimap all the time, but it’s definitely not “just behind”
Great - what am I supposed to do with this? Hope it’s not as shit as the rest of the UE5 games or Cyberpunk? Hope my hardware can run it? Have they learnt nothing from Cyberpunk? Like STFU and maybe show people things when it’s ready?
Cyberpunk runs on the RedEngine. This game will be the first for CD Project Red to run Unreal engine.
I agree however that Unreal engine might be a bad choice. We’ll have to see. They change engine because of money as developing an engine is far more expensive than using Unreal Engine.
If I recall correctly, the “next gen update” for The Witcher 3 was UE5.
I did not recall correctly.
That makes no sense 🤣 if they had done that then it would mean they would have to develop the game all over again in UE5. UE5 and redENGINE are two different engines and there is no “upgrading” from one engine to the other without making the game all over again in the different engine.
Nothing. Not every information needs to be actionable by its receivers. Do not get hyped up but know there will be a next installment and wait till they show something.
Yeah - and us consumers don’t need every fucking milestone painted out either. We didn’t back this. Show it to us when it’s time or get the fuck out of my feed. But watch how they’ll go down the cyberpunk route and build hype over 7 years again to deliver a broken piece of shit on launch. Why? Because they made so much money last time doing it.
I have never seen someone so upset that there’s gaming news in the gaming community
“Production” in software development means it’s available to end users.
At first I didn’t understand they meant development.
Ditto. Was surprised to hear it that far along, with absolutely no prior leaks/hype, except maybe they learned from CP2077.
Eventually sorted out they mean ‘production’ in the movie sense, not the product sense. And I suppose that’s fair, given how much modern ARPGs incorporate voice & physical acting, foley work, motion capture, etc
I’ll just wait for the Witcher 4 patch 2.0, which will release after 3 years from the original release date and will actually contain the advertised game.