It kinda limits the spectrum of playable characters though right? The others can notice that that’s going on and either go PvP or kick the person out of the party. It can actually be a cool character arc to teach the character to share loot.
Of the player themselves aren’t able to learn that though… do the same as above but irl?
“I am a chaotic evil warlock and I am only using these chumps to serve my own ends!.. but sharing is caring!”
That does seem a bit incongruous, doesn’t it?
So you do lack imagination then ?
I could make it work. They need to not be suspicious, so be generous with them. They need to eat and aleep, so they need some money. Same with their inventory care.
And why do you need so much money ?
Plus at some point, there is this exchange that will take place :
Player : my character has no reason to share/be with the party
Good DM : great. Now go back to character creation and make a character that will work at a minimum with the party.
Your party are your minions, they just dont realize it. And minions gotta eat.
I play an arcane trickster rogue who sometimes goes off on her own little heists to make some money and she doesn’t always share the rewards of that.
Also if she really put her butt in danger to get to a secret chest she might take a lil finder fee before anyone has a chance to look.
Sharing loot is ideal and generally I do so but I think it can be fun flavor to be a little greedy. I’m also super ready to be caught ic and deal with the ic consequences of her actions.
Also she’s very loose with her money and buys a lot of gifts and carousing so it sorta evens out
That’s cool if you don’t overdo it.
In the end it boils down to trust. The party will (most likely) regularly expose themselves to mortal danger. They need to be able to trust each other with their lives. If a character habitually cheats them out of loot they might find it hard to trust that character. So why would they travel with this person?
This doesn’t rule out playing an untrustworthy character but it makes it harder to justify their presence, especially over long periods of time. A dodgy thief might be needed for one quest but why are they kept around afterwards? Inquiring minds want to know.
It’s a sliding scale. Your arcane trickster doesn’t sound like she’s super far down the scale so she’s probably good even if the rest of the party notices. Or maybe she never even hid it in the first place. That also works.