Give them what they want, against an eternity of slavery and suffering. Looks like a nice final episode for a campaign
Congratulations! Your players have become the villains of the campaign. What should you expect when this happens?
Well, summoning an elder god is an extremely stupid foolish idiot thing to do. An Elder God cannot be reasoned with or controlled by a pathetic mortal and attempting to get its attention will likely get a dozen square miles flattened like God swatting a flea.
But if you’re arrogant or greedy or shortsighted enough to want to do it anyways, then you’ve got a lot of work to do. At the very least, you’re going to need a complete copy of the necronomicon, which will be near-impossible to find and definitely impossible to retrieve without committing some heinous crimes. Plus you’ll need some ritual artifacts from cyclopean remnants deep beneath the sea or under the ice in the antarctic. And to get all those, you need money, power, and connections so I hope you like dealing with the Mob. Plus your body will need to be altered to survive channeling that much arcane power, so I hope you like mutating into something that makes Wilbur Whately look like Adonis.
And naturally while you’re doing all this, a group of random shmoes will stumble onto your conspiracy and band together as a group of Investigators to try and stop you beginning an apocalypse. There’ll be some back and forth as you send minions to deal with them, trap them, race them, etc., but they almost certainly will be there right as you are culminating your great summoning ritual. Then it’s all up to the dice: either you win, summon an Elder God, and get everything in the zip code including yourself killed for annoying it; or you lose, and an investigator puts a .44 through your soft cartilaginous skull.
The bad news: Summoning an entire elder god is hard. They end up summoning one of the innumerable lesser horrors in the elder god’s orbit.
The good news: The summoned entity is going to grant them immortality.
The bad news: The players will experience an eternity of never-ending horror and torment.
The good news: Since it’s just a (relatively) lesser entity, the players actually have a slim chance of ending this curse, returning to blissful mortality.
I like the idea of offering them (instant) mortality as a merciful way out.
The go-to monkey paw scenario could work, where they receive immortality, but have to serve the summoned entity forever as deformed (and perhaps always hurting) “things”? However, that is maybe a bit too predictable. What if they mess up the spell and instead mark themselves for sacrifice?
They slowly realise this due to a symbol appearing on them, which could slowly spread further on their body (maybe hurting too). You could make it more interesting by pitting them against one another by suggesting that only a few have to die for the sacrifice to be complete. If their characters are not that close to one another, it could lead to some interesting decisions on their part, haha.
The process could span a week or more, where their body gets engulfed more and more by the mark. They could use this time to review what went wrong in the summoning process, and how to potentially reverse it. I’ll leave those details to you, if you’re interested in pursuing this idea :D
Some more context: They met the only person currently alive who successfully did a ritual to achieve immortality by summoning the “watcher of doors”.
The ritual was done 100 years ago, required a human sacrifice, and all 12 of the other participants in the ritual died.
The players themselves already tried to repeat the ritual, based on incomplete instructions, and fucked up. 1 died, 1 went deaf, 1 went insane and 2 disappeared. A breech was opened through which “guardians” entered the world who are now killing everyone involved one by one.
Now the summoner they met told them that the only way to get their friends back and save themselves from the guardians is to repeat the ritual. (All info they have comes from the summoner, and she isn’t what you’d call trustworthy)
Hmm, very interesting! This could definitely go further into the first scenario. Perhaps the summoner is now a “puppet” for the entity, and is trying to trick the more resilient player characters to succumb to the entity’s control. Perhaps the first ritual weeded off the weaker candidates, and now the entity is preparing to give them the full course.
I’m curious what you’re going to go with :D
@superkret @andrew0 An emotional distance from those still mortal, especially those who are going to die soon — even those whose fate they could change through simple measures.
This particular ‘elder god’ is more of a mantle, you see. This entity does wield great powers, but is also beholden to a horrible and cursed collection of duties. During the summoning, they accidentally, somehow, kill this elder god; due to the nature of the summoning they must now assume his mantle and fulfill his obligations, with all that entails, lest the cosmos fall. A Satan Clause, if you will.