I’m panicking guys…
Never forget, releasing your game means you already made it farther than 90% of the other game developers.
Welcome to the reality of indie game dev. Great ideas are comparatively easy, effectively dirt cheap. Like most things worth doing in life, the difficulty lies in actualizing those ideas and bringing them to reality.
The only real solution is experience. Beyond that: Learn to treat your “amazing game ideas” like cattle instead of pets. Prioritize rapid prototyping of your main gameplay loop/systems before you fall in love with the set dressing.
All of that said, by just finishing a project you are already further along than 90% of amatuer devs. The best takeaway from 4chan’s long running amatuer game dev threads: just like make game.
Creating something that exists beyond your imagination is always progress forward. Releasing a game, even one that doesn’t meet what you hoped, even one that’s objectively shit, is monumental progress.
Now toss it up on itch.io or whatever storefront and start on your next attempt.
Hey you actually made something and should be really proud of that
Whatever form is pulled from the ether into the material is what it shall be. Celebrate that you created something and release it anyway! People are clicking a banana on steam right now
For context the game is called [https://store.steampowered.com/app/2336120/Do_Not_Press_The_Button_To_Delete_The_Multiverse/](Do Not Press The Button) and a wishlist would be greatly appreciated. I’m currently working hard on it and I would say that it’s 99% done, but I like to joke that rest of the work (polishing and bug fixing) is another 99%